How many wipes does it take before you say: “screw this, let’s go and grab some more epics from the bosses we already have on farm?”
Recent discussions in my guild showed that there are many different views on this. Some players argue that it’s a waste of time, while others (including me) think that the lack of interesting loot is highly irrelevant and that we’ve never shied away from any challenge previously, so why would we now?
So far I think it’s the loot-is-irrelevant side that is winning. Last Sunday we had a wipe night in good old fashioned style, 22 in a row, without ever making it into phase 3. In my world it’s just a starter. When we’re up above 100 wipes we could start talking, and maybe playing the Benny Hill signature on vent during the corpse runs. But until then? No reason to despair.
Gear cap at level 359?
It’s a funny thing though, how much we differ in the value we put to loot – how important it is to us as motivator. One of the commenters on Ghostcrawler’s post on raid difficulties questioned the idea of constant gear progression through the tiers. Stop handing out better and better epic loot, was his suggestion. Put a cap at item level 359 so the players don’t become more powerful. The point of raiding isn’t to get loot anyway; it’s the feeling of accomplishment, of downing the boss. According to him, they could award vanity items for fluff, fun and bragging. The gear levelling curve should be capped though.
As I read it I asked myself: how many raiders would keep raiding if there wasn’t any more gear to win, if your character didn’t get more powerful thanks to it. How many would be willing to wipe o Al’Akir if it only cost you time and consumables, with no reward apart from the entertainment during the raid? My answer is: probably very few. Just look at what happens to the final tier instances during the months before a new expansion is about to be launched.
I’m pretty certain that more players would have bothered about Ruby Sanctum if it, for instance, had awarded loot that you couldn’t equip right away, but would be useful later on at level 85. Like it or not, to most players – but mind you, not all – WoW is still very much all about improving your character from a gear point of view until you hit the ceiling and can’t realistically improve it anymore.
Raiding like dancing
But does it really have to be that way? Let’s make a parallel to my other current hobby, namely historical dances. Every second week I’m raiding with my dance guild. Well, we don’t call it a raid, but actually it feels pretty much like it, especially those nights when we get a new boss to conquer, a new dance to learn, upon the ones we already have on farm. Just like in any raid there are all those moves and actions that the group of 10-20 people have to learn to master. I
Initially we wipe a lot, since there’s always one or two who miss out something completely. And our learning curves differ a bit, so we have to wait for each other. But eventually, after many wipes, and many nights of training, it clicks and we nail the dance and afterwards we put our hands in the air and cheer of relief, happiness and pride of what we’ve accomplished. Do we get any loot? Not at all. Not as much as an achievement. All we get is the sense of having learned to master something, as a group. The joy of making it well, of beating the challenge. And that’s all we ask for.
To me raiding in WoW is pretty much the same thing as learning how to dance a pavane, a branle or a country dance, with the difference that the raid group is dominated by men rather than by women, that we're in physical and not just digital contact, and that there doesn’t come any fire balls from my hands (even though they DO get sweaty sometimes)
Different motivations
I feel a confession is incoming and I know my guild officers won’t be pleased to hear this. But to be honest: most of the time when I raid I have no idea of what loot will drop from a certain boss. I know I should; I know I’m expected to plan my gear in advance and keep close track on such things. But it’s so largely irrelevant for my motivation and generally it’s easy enough for me to see weather a drop is an upgrade or not. I’d rather spend time studying the dance moves than the loot lists, which just bore me out of my mind.
For me WoW isn’t about the loot, it never was. Al’Akir could drop candles for what I was concerned. I would still have a burning desire to keep wiping on him until we’ve learned the dance.
This said: I don’t look down on loot driven players. I just note the fact that we’re not triggered by the same things in the game. I enjoy dancing and reaching the top of the mountain, and the more suffering we’ve been through on the way, the happier I’ll be once I get there. Others get their kicks from a new piece of gear or from topping the damage chart. Different players have different motivations, and I guess that’s all fine, as long as we’re working towards the same goal and do it as a team.
Friday night
Enough talk about loot. Let’s get to the essentials: a drink and a fireplace is all I ask for right now. I have no worries to share, no tears to shred, no doom or gloom or sad tidings from the world. Actually I have one thing I’d like to mention. In case you haven’t already seen it, head over the The Daily Blink and see what buffs the mages will get in 4.1. At least it gave me a refreshing laugh. Now I remember why I chose to play a mage in the first place. Under the cover of cute pink pigtails, I’m made out of evil.
And with those words I’ll bring out the toast for the week. It goes to all guilds that are currently wiping on a boss. May your dancing be enjoyable and eventually successful! May the RNG force be with you in the loot bag!
Cheers!
