It probably sounds pretty odd, but it wasn’t until this week that I realized that I’ve never seen the game from a gnome perspective. Now I have and my love and respect for gnomes has reached a new level.
But let me start from the beginning. I’ll walk down the memory lane, back to my first stumbling steps in Azeroth, more than two years ago.
The beginningFirst there was the introduction movie. Do you remember it? Or will you normally escape away from it whenever you start an alt, too eager to begin questing?
I remember the feeling very well. It was a virtual punch in my stomach, not like anything I’d seen before. It gave me the same thrill as a high standard 3d movie at an amusement park, only that it took place in the middle of my living room.
It was all a blur, an unknown universe, but somehow I realized that I was about to take a step into a new zone of my life, starting an adventure that I had no idea of where it would end. Or maybe I’m just making this up afterwards. Maybe I just thought: this is a computer game my sister has been talking about. I’ll play it a few hours and then put it aside.
Anyway – I remember also that it wasn’t just the presentation of the glorious past of human race that impressed me (mind you, my very first toon, soon deserted, was a paladin). I was also thrilled when I saw how it ended, in the smooth transition from the movie to the starting area where you suddenly see your character in game for the first time.
The camera was flying pretty quickly, coming from a far distance and then closing in. Without noticing any barrier I went from the timeless to the present. I started to notice NPC characters in action, toons controlled by other players who in this very moment were playing the same game as I was, occupying a spot in the same space and time continuum.
It gave me a “sense of wonder” experience first time I went through the process – and somehow it still does, even though I’ve created a number of characters since my debut. And I think the thrill didn’t just come out of the idea that you’re actually seeing other people in a virtual room (probably something a teenager will take for granted, but quite revolutionary for a 40 year old lady). It also was somehow connected to the movements and perspectives of the camera.
I’m afraid that the sensation of this first flight never quite came back in the game. The travels between regular fp:s have never been able to give me much of excitement. (Apart from the first flights between IF and Stormwind, oh, how I stared at the volcano landscape below me, with mobs at unknown levels, wondering if I’d ever be as big and strong that I’d be able to go into those zones.)
Zooming outAfter this first flight I didn’t think all that much about camera movements. I wasn’t aware of the importance and the possibilities until much later. If anything, it made me a bit seasick to move my character. My previous gaming experience was limited to Lemmings and a little bit of Civilization, so moving in a three dimensional space on a flat screen was completely new to me and it took me quite a while to get used to it. For one thing, I thought the characters moved too quickly. Pretty much the same way you feel when you start learning to drive a car and think that 30 kilometres per hour will make you lose control and crash.
It wasn’t until much later that I became aware of the importance of the camera perspective. I think the wake-up came when I started to do Void Reaver in Tempest Keep and
Jan’alai in Zul Aman. I learned how to maximize my camera distance with the help of a macro. Playing an ant-size version of Larísa changed the level of difficulty.
Ever since then, zooming out has been the standard way that I play the game. Most fights including any kind of fire or zones to avoid, will become substantially easier seen from a distance. The question is: even though it will improve your raid performance, will it improve your game experience? I’m not so sure.
Zooming inThe insight about how much the camera affects us even if we don’t think about it came to me the other day as I was doing a few Hodir dailies on my gnome rogue. Yeah, if anyone’s wondering, I still boycott the AT grind, but the exalted isn’t that far away on my rogue, and since she’s a herbalist she can grab quite a few ingredients for flasks at the same time, so I do them – not every day, but once in a while.
Anyway – I was in the cave to kill off a few slimes and the worms guarding them – when the idea suddenly came to me: I wonder what this would look like through the eyes of Arisal? I started to spin my mouse wheel frenetically and suddenly I wasn’t staring at the back of Arisal anymore. My whole screen was filled with the hungry, screaming, frightening face of a worm monster, bowing over me. Considering the size of his jaws he was capable of swallowing me in one piece, without chewing once.
I shivered more than I imagine I would have done if I had been around those days when Ragnaros was about the most impressive thing you could see in Azeroth. And then I started to ponder my little mace in a heroic effort to defeat this monster of gigantic proportions.
Suddenly the rather bleak “meh” quest in the cave was turned into a real fight! Lacking the overview I found that I did many more mistakes, aggroing things I didn’t want to aggro, unable to avoid mobs that sneaked upon me from behind.
You could hardly call it an effective way of questing – it probably took me twice the time to complete it compared to how long it takes normally. But the experience, the experience! Oh boy, it was almost as if I was thrown back to those first, innocent days, seeing the introduction movies. This was cool and exciting!
A new way of playingI kept playing in this zoom-in-manner for a while and it certainly gave me food for thought. It’s not breaking news, I know, but you don’t quite see how incredibly small gnomes are until you see it from their point of view. Even the most common, everyday-life things that you take for granted suddenly appear in a different manner. For instance: did you ever know that a herbalist gnome actually doesn’t pick herbs and flowers? She fills her magic backpack with bushes and trees! A lichbloom is huge when you see it from the ground.
So is this how I’ll play the game in the future? Well, hardly when I’m in company, unless we all agree about it for the joy of having a change and a laugh. After all it gimps my performance quite a bit and I don’t want others to suffer from my experimenting. But if I’m soloing and doing some rather repetitive task just for the reward, I’ll definitely do it once in a while. I’ll do it for the laugh and thrill of it and for the gentle reminder of why small is beautiful and the gnomes deserve our love and admiration.