Some of my guildies have this thing about weapons. Every once in a while they start drooling in the forums when they've spotted a new weapon that is about to be introduced to the game. It’s not necessarily about the stats – even though it might help. Every so often it seems to be purely a matter of esthetics.
It’s hard to understand exactly what they find so attractive in a certain model. I can’t rid myself of the suspicion that it’s mostly about the size. And possibly something else connected to this. Go figure.
Big is beautiful?
The latest object for their affection, which made those guys go “oooh” and “awww” and “me wants” and “I’m so going to use my dkp on this”, was the
Reclaimed Ashkkandi Greatsword of the Brotherhood.To me it looks just like another sword: broad, long, heavy and clumsy, a little bit like
The Sun Eater from TBC.
What those weapons have in common is that they really don’t appear to be made for a melee fight the way I think of it. Mind you, I’m not any expert in martial arts, but aren’t they just way too big to make sense?
They certainly don’t make me think of sword dueling or fencing as we see it in the movies: quick and elegant as a dance, just a bit more violent. The swords look more like something you could use for making bread or pizza in an old fashioned stone oven. The best use you probably could make of them in a fight would be to treat them as a piece of wood to hit people hard in the head. Brutal, but not very cool.
I don't sign unconditionally on that “Big is beautiful”. There must be other criteria for what constitutes a good looking weapon. But then, what else are we looking for?
Of course this boils down to personal taste and I don’t claim to be any more enlightened in this area than anyone else. But nevertheless I’ll share a couple of features that I appreciate.
Visual identity
First, I want it to have a distinct visual identity, something that makes it different from all the others. The best looking weapons can be identified at a distance, without using the character inspection.
For instance I love
Will of Arlokk, with its distinct snake head. It looks cool and sticks, but is still somehow discrete. Not at all like
Nibelung, whose attached flying creatures I find pretty annoying. I don't think it ever will stuck with me that it's pointless to try to kill them.
And while we're into weapons that are easy to recognize I have to mention
Cookie's Tenderizer, which is the cutest mace ever with its rolling pin shape, in case you've missed it. It's not what I'd call "good looking", but it makes me smile every time I see it, even if I never could figure out why the icon looks like a thread roll.
Class matching
Secondly, I want the weapon to naturally match to the class I’m playing. My mage for instance, uses her brain as she's fighting the monsters. She doesn't physically stick her dagger into the enemies; she attacks them with her intellect and her spells.
I like any feature in the weapon that associates to wizardry – such as powerful rune inscriptions, mystical light surrounding the weapon, or a hypnotizing moving part, like the good old
Staff of Jordan.
In any case, it should go without any doubt that Larísa is neither a warrior, nor a rogue.
Well scaled
Next, I want the weapon to be well scaled adjusted to my chosen race. Daggers and swords cutting a hole in the flying carpet is an abomination, and so are other weapons that keep hitting the ground just because a gnome is wearing them. I think a weapon should look just as appropriate on a gnome as on a tauren.
A holster
Moving ahead, I’d give an extra bonus to any dagger or sword that came with a holster or some other carrying device. When you don't use your weapon you should be able to attach it to your armor, and preferably not using glue, magnetism or "magic". Why can't it hang properly in the belt for a change?
I read
an article about this a while ago, where Anjin Anhut discusses the issue of human magnets as an example of details that matters for immersion reasons. Anjin compares how different games have approached it, and sadly enough WoW ends up in the category “The ugly”. (I should add though that in the end, the author decides to give WoW some break “for already being some years around and having a wide arrangement of weapons available.)
Invisible values
Finally I think there are other, invisible values that also will affect the way we perceive a weapon. Even if they belong to the category "silly big" weapons, I can't help thinking that someone who is dressed with a pair of
Warglaives of Azzintoh or
sports a Thunderfury looks badass.
The question is: do they really look that gorgeous, or could it be that I'm under influence of the circumstances around it - by the lore attached to it, the rarity of it and the effort I know it has taken to get it? Would those weapons look just as pretty if I know that any scrub could get them doing a level 20 quest in Wetlands? Maybe, maybe not. My views are filtered through a layer of knowledge that it's hard to think away. Iconic weapon is iconic.
More weapon talk
Talking about weapons - I hope you remembered to leave any of those you were wearing as you entered the inn in the wardrobe room by the entrance? I try to keep this place as a neutral zone, a sanctuary where we don't make any difference between allies and horde. You're basically a peaceful bunch of people, but we all know that discussions might get a bit heated after a couple of pints, so let's stay on the safe side.
However, just because you can't bring your weapons to the table, it doesn't mean you're not allowed to talk about them. What makes a weapon look good? Which weapons in the game would you put on a top 10 list? Have you ever owned a weapon that looked so well that you couldn't stop admiring your toon? Please go ahead and share with us!
Friday night toast
It's Friday night and I'll end this post accordingly, bringing out a toast.
This week I want to send a special nod to one of our regular visitors, Syrien, who recently sent me a gift in game: an Elwynn Lamb pet. Syrien doesn't even play on my server, but created an alt to make some business and be able to buy it for me as a gift. Apparently Syrien thought it seemed as if I needed a little bit of appreciation and encouragement. Needless to tell, I was surprised, humbled and touched by this kindness and generosity in equal proportions. Thank you! I will keep the ingame letter in one of my precious bank slots for the reminder of my days as a WoW player. That says something about how much it meant to me.
Another nod goes to my guildie Gurraberra, who once upon the time created the header of The Pink Pigtail Inn, you know - the image of the pink pigtailed gnome and the fire. He took the screenshot at one of my favorite spots in the game, the inn in Darkshire. Gurraberra is also one of the major actors at the AH at our server, and he made a fortune selling glyphs in the 4.01 craziness. When he found out that I didn't have any Traveler's Tundra Mammoth, he promptly gave me one. This will no doubt make my levelling in Cataclysm a bit easier, with a vendor and a repair guy never further than a click away. Thanks a ton, Gurraberra!
My third nod for the evening goes to the new website
Eat sleep breathe wow, which makes short videos on WoW related topics, such as guides and commentary on the game. Steve,
who is a blogger from the beginning, has high ambitions for those video procuctions and the ones we've seen so far look, if not perfect, at least promising. I think he deserves a bit of attention and a free drink in the bar. Keep it up Steve!
And now, ladies and gentlemen, it's time to raise our glasses. Here's to a wonderful weekend.
Cheers!