Thursday, April 1, 2010

April 1 Giggles

Has anyone else had a look at your Armory picture today? I had to look twice before I realized that this creature actually was supposed to be Larísa.

I’m not entirely sure if this also is a part of April Fool’s event, but I think they’ve also done something to the list of recent activities. As we were doing ICC 10 last night, I decided that a cloak might be good to have in case I’d change specs, so I greeded. But according to Armory this was “ninjaed”. And the achivements we got (quite a few by the way – the 10 percent buff makes a significant difference to be honest), are described as “cheesed”.

It’s just small details, a prank by Blizzard, but it put a smile on my face. Thanks for that! My biggest laugh so far though this day is the joint joke by Paragon and Premonition. It’s brilliant.

Why I prefer a Stopwatch Guild

I’m in a Stopwatch guild. Thanks God for that.

I've spent so long time in this guild that I had started to take it for granted that everyone's on time whenever we make an appointment. Tam's post the other day reminded me of that this is probably rather an exception than a rule in most guilds.

Tam shared some of his frustration at the constant delays of 20-40 minutes after the scheduled raid start. Those who bothered to get online in time had to spend this time just impatiently waiting, which hardly is what I would consider fun.

(Oh, and here I'll make a short break here for a message: Tam is not badmouthing his guild, it's not like his previous breakdowns. He assures that he loves this little bunch of nice people, it's just that they need to work a bit on the formalities. There's no incoming drama as far as we know of yet, they just have to find a little more structure. OK? Now, back to the topic!)

Starting on time
I'm in a Stopwatch guild and this means that we - ooohh, crazy thought! - begin our raids on the scheduled hour. The first pull is made no later than the starting time - in 10 mans as well as in 25 man raids. If you’re not present at the destination for the night by then, buffed and on your toes, ready to go you can be pretty certain that you’ve been replaced once you come online (provided that there were any reserves available). Even if it's only a couple of minutes past the official start, you'll be replaced if possible.

You may have an every so good reason to be late – a car breaking down, a computer having issues or unforeseen happenings at work. We understand and we feel for you and we don’t rage about it. Nevertheless – if you’re late and you didn’t make an agreement about it on beforehand, someone else will get your spot. As simple as that. There is no academic quarter in our guild (an old practice in the Swedish universities, allowing students to turn up 15 minutes late to the lectures). We start when we said we would start and if you’re not there you’ll miss the show, just like you'll miss your airplane if you're late to the terminal. It will take off on schedule.

Is it harsh? I don’t think so. The rules are the same for everyone, and by sticking to them, we set a certain standard. Everyone knows what's expected and new players adapt to it quickly.

Admittedly it sucks a bit to miss the entire raid if you're 10 minutes late because your boss kept you at work. But on the other hand, it feels pretty good to know that you won't keep anyone waiting. You can rest assured that the raid will move on without you and you don't have to feel distressed and bad about letting them down.

However, one of the side effects of this is that people generally are on time. The latecomers are exceptions, not the rule.

Stopwatch guilds for casual players
Someone might dismiss the Stopwatch mentality, arguing that it's good for hardcore bleeding-edge guilds, but not so much for a casual guild. There is some sort of general view that casual players don't want or need to take their online commitments as seriously as others. Real life comes first, and it's only a game, heh?

I think this is wrong. Plain wrong. Actually I believe that players who are casual in the manner that their game time is limited, are the ones who benefit most from a punctual raid start.

We who have left our single and student years behind us, normally can't play every night, and because of this we plan the online time we have carefully, to get the most out of it.

Every raid we sign up for is the result of a balancing act. We negotiate with our spouses and our children. We work extra other nights so we can finish our work earlier to make it in time for the raid night. We hire baby sitters and we make dinner arrangements with friends and family so they won't collide with the guild appointment.

All of this takes a huge amount of effort and energy, and also has the consequence that once we're online, our gaming time is precious. Spending it hanging around, waiting for latecomers is the last thing we want to do. Then we'd rather cancel the arrangement altogether.

Being on the same page
I don't know why, but Tam's post made me slightly upset. I guess I feel angry on behalf anyone who has to wait around just because people suddenly decide to have a smoke rather than to start on time. If I was in that situation, it would drive me absolutely nuts. I'd rather PUG the raid to be honest than to spend time just waiting for others.

But if I let go of my anger I can hear what Spinksville commented, wise as always:

"You will need a raid where everyone is on the same page".

That's so true. Let the people who freely want to go away for a smoke or join the raid whenever it suits them best raid together! As long as they share their viewpoint on this, there's no harm in it. To each one their own.

For me however, the choice is easy. I want to raid in a Stopwatch guild - or not bother about raiding at all.

Tuesday, March 30, 2010

The Impact of Paragon’s World First

Last week Paragon got the world first kill of Lich King in heroic mode. Should we bother about it? Does it matter?

Yes I think it does. It doesn’t turn the world upside down, but it might have some impact on the opinions and perceptions in the community, and that’s’ what I’m going to talk about in this post.

1. Blizzard succeeded in the tuning
The tuning of difficulty of the raid instances is always a target for criticism. No matter where the Blizzard developers put the bar, they can count on that someone will consider it too high or too low. However I’ve heard very few complaints about how long it took before we saw the first kill in heroic mode. It didn’t come the first week it was available; we’ve had to wait for it for a few weeks.

As far as I’ve understood it, the slightest little mistake from any individual in the raid would lead to a wipe. To quote Paragon:

“Quite simply the perfect end-boss to finish the expansion with, couldn’t have hoped for more. My hat is off to Blizzard on this one. I can’t wait to see if this encounter can be outdone in Cataclysm.”
Paragon had over 170 tries before they succeeded. Anything more would have been ridiculous in my opinion, anything less would have been slightly disappointing. I think Blizzard can feel fairly happy and relieved that they did it spot on this time.

2. The World Firsts aren’t given on beforehand
There was a time where the cutting-edge raiding seemed to consist of more or less one guild. And that threatened to ruin any kind of tries to bring some e-sport competition into raiding. Ensidia, Enisida, Ensidia… Nihilum, Nihilum, Nihilum… whatever. This kill shows that it’s far from a one-guild show. The competition is there, and guilds who perform at their very best will always stand a chance.

In an earlier interview, which Kungen made with Tun at Ensidias own website, they took lightly on this:
“Icecrown is coming soon. What guild/guilds do you see as big competitors?

None. It's not been 1-2 consistent guilds threatening us, so if anything happens it will be another obscure random guild from somewhere nobody has ever heard of. Stars, Paragon, Premonition, etc are all overrated.

Do you really think any of those guilds will have a chance against Ensidia in a fair race to Arthas?

Not a chance. Ever.”

Well, it turned out that Tun was quite wrong. And hopefully he’s happy about it.

The Ensidia member Eoy wrote the following in a comment to a blog post at the Ensidia website, “Has Ensidia lost the Edge?” (written by a non-Ensidia member):
“How fun would the game be if there was only one team winning all the time? Ensidia had it's primetime in Ulduar, and now Paragon claimed the throne by killing LK HM. This happens, and is why the endgame is fun to watch! You can't consider it was very entertaining when Ensidia took every single world first in Naxx before anyone else had stepped into the instance, can you?”
True. So true.

3. “Normal” guilds can also be successful
I don’t say it’s fair – as a matter of fact it’s probably a bit unfair, but still I dare say that Ensidia has a problem with their image.

Regardless of if it’s true or just a bunch of lies, rumours and misconception, the brand "Ensidia" is suffering from connotations (to use marketing language) such as sponsor deals, commercialism and strange (or even shady) relations to Saudi Arabia. As far as I know of they DON’T get paid to play Warcraft. They’re just a guild of dedicated and skilled players. But when they do those star appearances at gaming events and sponsor cooperations, they get an aura of being different. This impression is reinforced by their slick, polished and pro-style website, regardless of the fact that it has a ton of good information on it. It smells of money, and people just can’t stand that.

Paragon on the other hand, this all-Finnish guild with the chaotic vent server, has a different image (mind you, I don’t talk about if it’s true or not, just about how it appears). They make me associate to the classic myth about the local football team, starting in the lowest series, and then step by step advancing to the elite, without ever losing their soul and comradeship.

According to their website they were formed in August 2008 from two previous guilds, quite similar to how Ensidia was created. But somehow they manage to convey a different image:

“Our roots go much deeper than those two guilds. Some of our members have been playing together since before World of Warcraft and have raided together in every raid instance there has been.”
When I look at their picture, it strikes me that the average age looks fairly low. But apart from that, they look more like the rest of us out there, appearing in their own shirts and not in some sponsored ones.

And I think this is something that everyone, including Blizzard, applauses. We can keep the dream alive. Any guild – sponsored or not – can succeed if they have the right attitude. Finnish Sisu FTW!

When Eoy in Ensidia got the question about how he would celebrate if he managed to get Arthas HM world first, he answered:

“Definitely NOT by screaming on vent. I never understood that. Maybe I'll log off early and get a good nights sleep or something. Nothing special tho, it's just a game.”
And that’s why I think we can identify ourselves more easily with Paragon. Just listen to the nerdscream at their vent server during the LK kill. Those guys are raiding with their hearts!

4. The issue with mages
Then there was this thing about the mages. Or rather the lack thereof in the setup Paragon used for their first kill. There wasn’t a single mage in the raid, and the question is if this will have an impact on the market value of mages. I'm probably not the only mage to feel a bit put off by this.

From the perspective of a min-maxer the decision was easy, as Paragon explains in a forum thread:

“Yes, we figured that mage would do very slightly less dps than some other classes which we had available. So we took the setup we though optimal as it was a first kill attempt.”

Even if it makes sense, I can’t help feeling a little sorry for my fellow mages in Paragon. Sure, everyone understands that unless you have a ridiculously slimmed roaster, someone will inevitably spend the first-kill on the bench. But at least it’s nice to have a class representative in the raid.

Paragon is very clear on that they don’t think mages are generally bad, and that the dps difference is very, very small. But nevertheless, I think it might reflect badly on mages. The top guilds get many followers and I wouldn’t be surprised if some guilds will let the decisions of Paragon influence their own raid set-ups, making the demand for mages decrease – not only for LK hardmode, but on a more general level.

Trying to see it from the bright side, you can always hope that Blizzard will see it as a reason to consider giving a slight buff to the mages dps output. But so far come into this expansion, I doubt it.

5. The beginning of the End
Finally I think that this first kill is yet another landmark in the expansion. The last one. Many, many guilds have yet to kill Lich King. Some – but far from all – will keep working on it. But somehow this is the beginning of the End.

With the World First settled, we’re all ready to fix our eyes to the upcoming Cataclysm.

Monday, March 29, 2010

Tanking scares the hell out of me - that's why I love it

“Why are we going so slowly? What’s keeping the tank? Come on!”

I felt as if I had ants under my pants. Something was itching badly. Normally I dare say I’m a rather polite and patient player – especially when I’m on an alt without any ambitions for glorious end game triumphs. I can take my time, what’s the rush? But this run was far beyond slow, it was plain silly! What was the tank up to? Had we unknowingly joined a secret branch of the Slow movement?

I was arguing with myself. “Maybe I should give the tank a hint that he should pull himself together and start waving his great big ehrm and get the job done?”

Would it be rude to make a subtle hint, like tapping my toes a little?

I didn’t. You see: there was this little detail. The turtle-look-alike tank was no one else but yours truly. I was the tank.

Back to tanking
After ten months of sulking and tending to my hurt feelings and wounded self-image, I’ve finally gotten over my previous shortcoming in the tanking business. Once again I’m taking the role as a furious, raging bear mother, not shy of anything, ready to protect my family of adventurers to the bitter end, no matter of what horrors we'll be facing.

Last time I tried this part of the game, I dropped off pretty quickly, with the tail between my legs. Long time readers might remember. It was in June last year, that I entered DM ever so boldly, only to find out that my impatient PUG party rather wanted someone else to tank, just to get through it ASAP. After a couple of similar experiences I surrendered, put the idea of tanking to rest and went tree instead. My services weren’t wanted, so why bother offering them?

When I recently rolled a tauren druid at Argent Dawn, my first idea was to level it healing in instances and nuking as a moonkin while questing. If it wasn’t for Dwism I would probably have stuck to this plan. But somehow he managed to talk me back into tanking, as a worthy, interesting challenge and Cataclysmic turn in my gameplay. And with such an enthusiastic supporter I just can't give up, can I?

My fresh run as a tank took place in SFK, and to be honest it was a plain disaster. Dwism healed me well enough as he had promised, but there were three pugged hunters with growling pets pulling and tanking mobs all over the place. I stood there as an idiot, frantically looking through my spellbook to see if there were any more spells I could drag over to my action bars and get control over the situation. I never did; I had no idea about what I was doing or where we were going, and the fact that we somehow completed the run was pretty much a miracle. I was present in the party, but I was hardly what you would consider a tank.

The next run, in Deadmines this time, included almost only guildies, and went slightly better. The only moment of Endless Shame was when I took a careless step to the side of the boat, fell down into the water, and then ended up swimming hysterically in circles, chased by pirates, murlocs and god-knows-what. My comrades seemed to be more entertained than annoyed though, and hey, at least we didn't wipe.

Things to work out
To be honest there are quite a few things that need to be fixed before Larísa can call herself a tank without feeling like a hoax:

1. A sense of direction
In every single instance I've cleared since I first started to play WoW, I've been a follower. Even though I haven't literally put my toon on follow, I've done it mentally. There was always a solid tank around, someone I could trust on. All I needed to do was to keep my eyes on that furry bear butt, never letting it get out of sight. Now I'm the one with the butt, but I still haven't got a clue about where to go. Sometimes I've even run back to where we came from, until I've noticed a distinct lack of mobs, which is a good hint that I'm on the wrong track. WTB a sense of direction.

2. The ability to multitask
I know that women are supposed to be experts in giving attention to several things at the same time. Either that stereotype is a complete lie, or I'm just not a typical woman. Whatever the reason is - I fail at it. It's not just all those swarming trashmobs you're supposed to pick up, including patrols randomly strolling by and extras pulled by careless dps:ers. It's also everything that goes on in between. As a dps:er I used to have very little compassion with tanks who forgot to check the mana bars of the healer or failed to mark and give proper assignments. Seen from the other side, with a thousand different things to think of, I can very well understand why you sometimes miss even essentials like this.

3. Confidence
A veteran tank officer in our guild used to develop the tank team by initiating discussions on our forum. I remember how he once put the question which ability the tanks considered most important. And they all started to suggest different core stats and spells that are crucial for tanking. I suggested something different, namely "self confidence", since an insecure tank is quite problematic for a group to handle. And I actually was the one who got closest to what he wanted to convey. He concluded that the most important ability was to make the rest of the raid trust in your tanking. Being self confident often helps. But even if you aren't, even if you're full of self doubts, you should act in such a way that the team will think you know what you're doing and feel comfortable about it.

Scary and fulfilling
Of those three things the last one, confidence, is definitely the hardest one for me to acquire. I may look like a proud, tall, strong Tauren, who won't back off for anyone. But as anyone knows who has tried it: the tank shoulders weight a ton compared to the cloth ones.

I can't think of anything more challenging and absorbing thing to do in the game. As I enter an instance in bear form, the rest of the world ceases to exist. Sure - I feel quite clumsy, and I've got the distinct feeling that I'm horribly, horribly slow. But I'm totally present in my mind and focus, and when it's over, I have absolutely no idea of how long time I've spent in there, or what else has been going on in the guild chat meantime. I've been just as lost in the gameplay as I would have been in any progression raid, and I come out just as fulfilled and excited as I would be after a boss kill. And that's pretty good for a level 20 instance!

To be honest, tanking scares the hell out of me. And that's exactly why I shall stick to it. Rather than giving up this time, I'll work harder.

One day I'll grow into those heavy tank shoulders. One day I'll say it aloud: I am the tank! and sound as if I actually mean it.

Thursday, March 25, 2010

Musings over boobs and my liberating lack thereof

In case you didn't know (why would you?), I'll tell you right away. I don't have any boobs.

Or rather: I admittedly have two of them, but they're not big and beautiful enough to pull any attention. They're like the breasts of any 42-year old woman who has fed two babies. With the size of dachshund ears they don't live up to the expectation of what real "boobs" should look like. In real life I don't have any pink pigtails (sorry); my hair is indisputably turning greyer with every haircut, and my face is slowly cracking up, wrinkles growing in number and size.

No one at his full senses would ever consider paying a single cent for the pleasure of gaming with me. (Link through Pugnacious Priest) If anything it would be the opposite - they'd try to charge me for toy boy services.

Getting out of the sex trap
This revelation abut the state of my body probably sounds a bit sad for all of you who are in your 20-30's, still looking for The Love of your life, someone to cuddle with a bit or possibly the Mother/Father of your children. I know what you're thinking. I know your ideals. You want to look, if not like top models, at least good enough to attract men or women, whatever you prefer. And you pity Larísa, who has passed the height of her lifetime, and now is going down, down, down towards the inevitable end.

But do you know what?

I don't care. I really don't. Eventually I've reached the point in life where you get over it. An ageing body can actually be somewhat of a blessing. I'm once for all released from that meat market game play, with all that it brings of broken dreams, pressure and self-doubts. I'm free to be me. I'm free to be plain Larísa. More than anything I'm a human being. Not a couple of boobs on two feet. It's very liberating to think about.

Or as the Finland-Swedish Poet Edit Södergran wrote almost a hundred years ago:

I am no woman, I am a neuter/I am a child, a page and a bold decision/I am the laughing strip of a scarlet sun...[...] /I am the leap into freedom and the self.

This is how I see many of my favorite WoW bloggers. Not as women or male, but as minds. They disregard completely of what is expected from their gender. Take Pike, who before she quit WoW blogging openly showed her Linux geekiness, normally not so much associated with girls, while also drawing cute cartoons, talkinb about pets and analyzing damage charts, all over the scale of what's supposed to be male or female things to write about. There's Tamarind, who is much more emotional and vulnerable than any female blogger I can think of. There's Spinksville, who isn't just a tank in game, but who also has a tank-like position in the blogosphere. She's as far from that idea of the "nurturing" healing girl standing in the back in her sissy robe, giggling and flirting as you can come. She's talks with authority about serious stuff.

We are so much more than walking sex machines. We are brains, united in a network. When I read my favorite bloggers, I feel as if I'm taking part in a Vulcan mind meld.

My mind to your mind. My thoughts to your thoughts.

And I honestly believe that my apparent lack of interesting boobs (age says everything) helps me to get out of the sex trap. When people can stop thinking of me as a potential partner, they'll start listening to what I have to say.

Gender and gaming
Gender vs gaming is a topic that the WoW blogosphere really never grows tired talking about.

And who can blame us? Like it or not, the Fantasy and Science Fiction genre is more or less entirely built on clichés. There are exceptions, but they are few and far between to say the least.
Most of the time I'm in denial about it. A happy, no-regretting denial. Yes, I know that there wasn't a single woman allowed in the brethren in LOTR, I know that the only female warrior only got happy and sane once she lay down her sword and got married like any decent woman. Nevertheless I re-read the entire series about once every three years and I enjoy it equally every time I do it, not once raging about the lack of equality in it. I like fairytales, even if they don't describe a world where I'd really like to live.

Following the tradition the fantasy games are teaming with stereotypes about men and women, and even though there are more female gamers than ever, we're still a minority.

Of course we want to reflect on those aspects once in a while. Where is the gaming business and the gaming community right now? Is there anything we want to change and how could we do that?

Whenever those questions are brought up, I hesitate a bit. I can't rid myself of the feeling that if we talk about perceived differences between male and female players, in the "Men are from Mars, Women are from Venus" tradition, you'll easily enter the land of stereotypes. The more you talk about them, the stronger they grow. Eventually they'll have such an impact on our mindset that we start to hold them for truth, imprisoning women and men into tiny boxes they can't easily escape. We get boob trapped.

On the other hand - women are still struggling to get fully acknowledged and accepted in the male dominated game industry. Blizzard hadn't got one single female in their epic anniversary interviews with the staff. We're not helping anyone by remaining silent.

Archetypes of female gamers
This post has turned into a little monster plant, ideas growing wildly in all directions. For the few of you who are still following: don't despair! I'll soon land it, but before I do that, I'd like to give credit to what inspired it in the first place. One spark came from Klepsacovic's post about female and male bloggers on his blogroll. Another inspiration was a post written by Holly, who has previously published a few guest posts at the PPI. She has now opened her own place, where one of her first post is about the archetypes of female gamers and whether female gamers are treated differently. It's well written and entertaining, so make sure to read it!

Holly muses over a few types of female gamers. To be honest I don't quite recognize it from my own experiences in WoW. Until this day I have never ever ran into someone who expects to get special loot because of her boobs. Those girls might exist, but if they do they're certainly rare spawns. Mostly I think they're in the mind of young, hormone affected male players (yes, now I'm the one jumping into stereotypes, will I ever free my mind?)

On one thing we agree though: women players don't want to be treated differently. Especially not for boob reasons.

Tuesday, March 23, 2010

Can someone offer LK a lozenge?

No. No. Definitely No.

This was not what I had expected.

Finally I was standing in front of the Frozen Throne, shivering with cold, facing the final boss of the end instance of WotLK.

It was time to fight The Lich King, and I should have been trembling with fear. I had pictured myself as a David in front of a Goliath, a small gnome, looking up at a mighty, powerful, superior giant of a man. The world should quake as he opened his mouth. He would make Jaraxxus sound like a whiny girl.

And this was when it all went wrong. So wrong. I tell you – if it wasn’t for the red yelling letters in the chat window, I wouldn’t have noticed that he was speaking at all. His voice was so weak and distant that it was barely more than a whisper. I wanted to cry out: “Speak up, LK, we can’t hear you!”

Thinking of it, I most feel sorry for the lord. You can’t really blame him for catching a cold and getting a sore throat after spending all that time frozen. Who wouldn’t?

Nevertheless I couldn’t quite rid myself of the feeling of an anticlimax.

The every so curious minded Tessy moved herself a bit closer to the event, hoping that she would catch something of what was going on. However she was quickly called back by our raid leader, who thought that hanging on the shoulder of LK might not be the best position for a healer as the encounter was about to start. And who could argue with that?

But like it or not, the whispering voices are there. The scene takes almost a full minute to play up, and unlike many other bossfights with cut scenes, we’ll have to see it over again after every single wipe recovery. The fast-forward button they’ve given to Stratholme hasn’t reached the LK encounter yet.

The best way to handle it is probably just to ignore the mumbling in the distance, taking the opportunity to grab a quick bio or just contemplate and focus for a minute, preparing for the fight.

Still I can’t refrain from secretly hoping that someone one day will show some mercy.

Give the poor guy a throat lozenge or at least a microphone!

Monday, March 22, 2010

Time to Make Our Own Cataclysm

Cataclysm. The word on everybody’s lips these days.

Kyrilean longs desperately for it. Spinks predicts that it only will be able to hold the endgame player’s attention for a couple of months. An old game is an old game and we can’t take much more of the same.

More and more of the veteran players have called it a day since they’ve lost their edge and hunger for endgame. I’ve lost count on the “See you in Cataclysm!” farewells I’ve taken recently, to bloggers as well as to guildies.

Cataclysm. The one and only answer to all our wishes. Or fears– what if it doesn’t deliver?

However I’ve got some good news for you people! You don’t have to wait for Cataclysm to get your world turned upside down. There’s a Cataclysm available right in front of you.

You can get out of your comfort zone and make something different. Scary, I know! But it makes you good.

Ixobelle wrote one of the most inspiring posts I’ve seen in a long time about his ventures into PvPing. This is a completely new world to him, and initially he lost every single match, pretty clueless about what he was doing. But somehow he managed to disregard of the natural resistance we all have against doing new things, which require us to actually make an effort and learn something. And the reward wasn’t just that he eventually started to win a few games. The main reward was that he about got the spark back:

“We're embracing the fact that we have no idea what we're doing, and having fun learning this new system.”

My RP Cataclysm
Ixobelle found his Cataclysm in PvP. Tamarind found his switching to Alliance. I think I've found my Cataclysm in my recent RP adventures at Argent Dawn.

It’s new. It’s a learning process. And it’s scary as hell. Most of the time I’m more or less paralyzed by stage freight. Saying anything aloud in character gives me butterflies in my tummy. I guess it challenges the obsession I have with being good at whatever I do in real life as well as in WoW. Now I have to practice accepting that Larísa sometimes suck at things and that it isn’t such a big deal.

Take this little true story, which took place a late night this weekend. I was out questing in company with another tauren RP noob, when we suddenly found ourselves in the middle of some sort of event in a stronghold. We were facing an entire guild of high levelled players from the Alliance, who seemingly were patrolling the premises in set patterns. It would have been hard to tell them from NPCs, if it wasn’t for that they did “strange gestures” to us now and then.

We were puzzled and didn’t quite know what to do not to mess with their activities. Could we just keep killing the guards, pretending that we were alone on the spot? Would they think badly about us if we did? Maybe we should rather flag ourselves for PvP so they could finish us off? Suddenly the concept of PvP-RP made sense to me. Why would they just stand there, doing nothing, as we defeated the useless guards?

In the end we decided to complete our quest as quickly as possible, and then moved away, still confused, but at the same time excited. It’s a part of a game we’ve never seen before.

The Gnomish Rally
Another memorable recent event was the SAN Campaign for Gnomish Rights. Never ever had I imagined myself spending almost two hours on walking between the gnome starting area and Ironforge at half speed, enjoying every second of it.

Not once did I think about xp/hour, gold/hour or other stupid measures of efficency. The most threatening creature I killed that day was a yellow-flagged level 6 boar (we were hungry, so we no choice). I talked to the king, I had a swim in the public fountain, I got pretty drunk and I disregarded of most of the orders of our beloved captain Maximilian. I was absolutely immersed into it, since RP:ing can require just as much of your attention as any raid encounter.

In short: I had more fun and giggled more than I have done in a very, very long time. Because, as Ixobelle puts it, it's good to rock the boat. (For a more detailed recount, there’s an abundance of posts about this already, as you could expect from a guild of bloggers.)

Finding your Cataclysm
This post wouldn’t be complete without a message. I have a suggestion to all endgame players out there, all of you who are suffering from end-of-expansion apathy, all of you who have completed your full tier sets, never want to see another frost emblem, all of you who think you have seen and done it all.

Don’t waste your time doing the same things you’ve always done, or even worse, making circles in Dalaran!

Go out and make your own Cataclysm happen! You don’t have to wait for the expansion. It’s already available.

PS Regardless of my RP adventures, my main interest in WoW is still raiding and as you can see from this post, my guild Adrenaline has lost a few players recently. Because of this we have a few spots open. If you are an EU player who is enthusiastic about ICC raiding at a challenging level, we might be a good fit. Check it out.