So we won't see the Path of the Titan thing in Cataclysm, at least not at launch. And to be honest I'm not raging or shredding any tears over it.
Blizzard failed to explain the idea to me in the first place, and besides I think that the EJ thinkers would have thought out the Best Path for raiders anyway. So much for creating more individuality!
The second piece of major WoW news this weekend was that guilds won't get any talent points to set at their own will. They'll have to profile themselves in other ways, as they always have.
I'm not particularly disappointed about either piece of news and you definitely won't hear any the-sky-is-falling cries from your innkeeper. Those features were more in the category "nice to have" than absolutely necessary, and the lack or delay of them certainly what settles if I'll keep playing WoW in Cataclysm.
3 000 quests
There was also another piece of news that was released, something I suppose they expected the community to get happy about, but which leaves me completely indifferent. I'm thinking about the fact that Blizzard are about to add some 3 000 quests into the game.
I'm just telling you: I haven't asked for 3 000 quests. Being a mainhugger rather than an altoholic, I would probably be just fine with the few hundred that could take Larísa from 80 to 85. Yeah, like everyone else I quest if I get XP or valuable reputation. But when I don't get that, I find it pretty hard to motivate myself to quest a lot and an abundance of quests won't make me resubscribe.
I don't deny that there are many quests and questlines in Wrath were way cooler and more enjoyable than the vanilla quests. Who didn't love the battle for Undercity? Nevertheless - in my world questing is more or less a necessary evil. I don't think I've done even half of the quests that came with Wrath.
But if thousands of quests isn't a selling point to me - what is?
Why I'm still playing
The other day Ixobelle asked me a disturbing question. He is a bit bored with WoW himself and can't see any reason to stick around. So he asked me why I'm still playing.
Now, to be fair I'm not at all playing as much as I used to either. Things are really slow in the game right now and if you don't enjoy questing and other solo playing there frankly aren't many things to do, at least nothing that grabs my interest.
Last week I did some silly achievements, including leveling Larísa's unarmed skill to 400. But then I suddenly woke up from my coma-like state of mind, asking myself my life wasn't more precious to me than I would spend hours and hours on such a boring and pointless grind. I decided it was. No more junk play like that for me. Then it's better to just turn of the computer and get a life.
But yeah Ixobelle, as opposed to you, I'm still playing, still logging in a couple of times a week to spend a couple of hours online.
Take last night for instance, when we used the entire evening wiping on Sindragosa 10 man heroic. We learned to master the new twists pretty well, but didn't get any further than 18 percent. That dance has to be performed with perfection, the error margin was very slim and we weren't quite there yet. Next time. Maybe.
But even if we didn't down her, this was an entirely enjoyable night. And here's the answer to your question Ixo. It's because of nights like our Sindragosa wiping that I still play WoW, in a time when the between-expansion apathy seems to be all-time high.
I'm fine as long as I'm getting challenging raids as a member of a good team with people I know and enjoy playing with. And this spills over to my expectations for Cataclysm.
What I want in Cataclysm
My wish list for the expansion includes two things.
1. I need to have some people to play with. Not just "any" people, but good people, such as the ones in my guild. They're the real epics of this game and they'll lose interest in it and leave, I won't have many incentives to stay around either. I refuse to pug my way through WoW. To me the heart and soul of WoW is to build a great team to progress with. So Blizzard: please make sure to keep the players I care about happy. This includes my guildies as well as my blogging buddies. If everyone else will head for the Grey Havens, I'll go as well.
2. I want some good raiding. The size isn't such a big deal - I like 25 mans best, but I'll be fine to settle with 10 mans if we have to. What matters is that they put in some effort as they make the instances. Think Ulduar as opposed to the lazy ToC design. I also want them to make a good call on the difficulty level. I'd like to see something that will be a challenging but still possible-to-beat content for the top 10 percent of the guilds.
And basically that's it.
Good raid instances and a good guild. That's what I care about in Cataclysm, rather than about guild talents and Path of the Titan.
Am I asking for too much? I hope not. But the future will tell.
Blizzard failed to explain the idea to me in the first place, and besides I think that the EJ thinkers would have thought out the Best Path for raiders anyway. So much for creating more individuality!
The second piece of major WoW news this weekend was that guilds won't get any talent points to set at their own will. They'll have to profile themselves in other ways, as they always have.
I'm not particularly disappointed about either piece of news and you definitely won't hear any the-sky-is-falling cries from your innkeeper. Those features were more in the category "nice to have" than absolutely necessary, and the lack or delay of them certainly what settles if I'll keep playing WoW in Cataclysm.
3 000 quests
There was also another piece of news that was released, something I suppose they expected the community to get happy about, but which leaves me completely indifferent. I'm thinking about the fact that Blizzard are about to add some 3 000 quests into the game.
I'm just telling you: I haven't asked for 3 000 quests. Being a mainhugger rather than an altoholic, I would probably be just fine with the few hundred that could take Larísa from 80 to 85. Yeah, like everyone else I quest if I get XP or valuable reputation. But when I don't get that, I find it pretty hard to motivate myself to quest a lot and an abundance of quests won't make me resubscribe.
I don't deny that there are many quests and questlines in Wrath were way cooler and more enjoyable than the vanilla quests. Who didn't love the battle for Undercity? Nevertheless - in my world questing is more or less a necessary evil. I don't think I've done even half of the quests that came with Wrath.
But if thousands of quests isn't a selling point to me - what is?
Why I'm still playing
The other day Ixobelle asked me a disturbing question. He is a bit bored with WoW himself and can't see any reason to stick around. So he asked me why I'm still playing.
Now, to be fair I'm not at all playing as much as I used to either. Things are really slow in the game right now and if you don't enjoy questing and other solo playing there frankly aren't many things to do, at least nothing that grabs my interest.
Last week I did some silly achievements, including leveling Larísa's unarmed skill to 400. But then I suddenly woke up from my coma-like state of mind, asking myself my life wasn't more precious to me than I would spend hours and hours on such a boring and pointless grind. I decided it was. No more junk play like that for me. Then it's better to just turn of the computer and get a life.
But yeah Ixobelle, as opposed to you, I'm still playing, still logging in a couple of times a week to spend a couple of hours online.
Take last night for instance, when we used the entire evening wiping on Sindragosa 10 man heroic. We learned to master the new twists pretty well, but didn't get any further than 18 percent. That dance has to be performed with perfection, the error margin was very slim and we weren't quite there yet. Next time. Maybe.
But even if we didn't down her, this was an entirely enjoyable night. And here's the answer to your question Ixo. It's because of nights like our Sindragosa wiping that I still play WoW, in a time when the between-expansion apathy seems to be all-time high.
I'm fine as long as I'm getting challenging raids as a member of a good team with people I know and enjoy playing with. And this spills over to my expectations for Cataclysm.
What I want in Cataclysm
My wish list for the expansion includes two things.
1. I need to have some people to play with. Not just "any" people, but good people, such as the ones in my guild. They're the real epics of this game and they'll lose interest in it and leave, I won't have many incentives to stay around either. I refuse to pug my way through WoW. To me the heart and soul of WoW is to build a great team to progress with. So Blizzard: please make sure to keep the players I care about happy. This includes my guildies as well as my blogging buddies. If everyone else will head for the Grey Havens, I'll go as well.
2. I want some good raiding. The size isn't such a big deal - I like 25 mans best, but I'll be fine to settle with 10 mans if we have to. What matters is that they put in some effort as they make the instances. Think Ulduar as opposed to the lazy ToC design. I also want them to make a good call on the difficulty level. I'd like to see something that will be a challenging but still possible-to-beat content for the top 10 percent of the guilds.
And basically that's it.
Good raid instances and a good guild. That's what I care about in Cataclysm, rather than about guild talents and Path of the Titan.
Am I asking for too much? I hope not. But the future will tell.
