Finally the day was here, the day that we had looked forward to for weeks, not the least after watching the
trailer our beloved GM had posted on our forums as a teaser.
It was Sunday the 6th of June, the National Day of Sweden, but also the day for the Second Anniversary of Adrenaline. And we were excited!
After the success from last year (
related here at the inn), the expectations for this event were all time high, so high that I couldn’t help feel a little bit sorry for the officers as we assembled. They had made themselves a disservice by putting the bar at a ridiculous level. How could they possibly match the amazing scavenger hunt from 2009, where they combined superb role playing with rhymed riddles and perfectly home crafted quests? Surely this must have been a once-in-the-lifetime-of-a-guild event!
I should have known. I didn’t think it was possible, but this anniversary was just as good, as the one before. Or even better. We may not subscribe for the #1 spot on the server progression chart, but no one beats Adrenaline on arranging high quality guild events. No one.
As some of our newer recruits said after the night – amazed at what they just had gone through – this was the most fun night they ever had experienced in five years of WoW playing.
And just like after our first anniversary, I’m happy to share the concept, in the hope that it might inspire other guilds to come up with fun guild events that aren’t about raiding.
For Adrenaline this night came real thanks to our guild birthday, but you don’t need such an excuse to arrange an event like this. You could as well do it just to get your energy buck, taking a break from the raiding lull, doing something that makes you gaming face crack up with a smile after endless wiping on LK or perhaps weeks of cancels due to lack of interest.
But enough of pre-talk! Let’s head where it all began: at the top floor circle of The Temple of Storms in Stormpeaks.
The startThe first thing that happened this night was that we were divided into teams. The officers handed out wrapped packages and at a given moment we opened them and found shirts in different colors inside. The teams were formed after the color of the shirts, with three players in each. We were told to always wear them so they could be easily spotted.
We were presented the basic idea of the night: to compete in different areas, collecting points for our team. Towards the end of the night the points would be added and a winning team would be appointed.
1.The Gnome escortOur first task was to go to Dalaran and seek out a gnome who was supposed to wear a shirt with the same colour as the team. Ours, a level 5 warlock, was hiding up in the Kirin Tor building. She did some role playing as we found her and made it clear that she was in danger, needed help and was heading to Alextrasza. Then she took off in a hurry, and we followed her as close as we could, down into Underbelly, and before we could stop her, she panicked and threw herself out through the sewer tunnel, falling to a certain death in Crystalsong. She was more irresponsible, unpredictable and whimsical than any escort quest NPC I’ve seen, more prone to be unlucky than Corky, and even though we didn’t quite figure what this was about, we ran after, in an urge to protect her.
This turned out to be an escort mission going through Crystalsong via the tunnel to Dragonblight, ending in the Wyrmrest temple. But the true nature of the competition – to keep the gnome alive and arrive at the destination as soon as possible – didn’t dawn upon our team until after we were done. I blame the gnome for this. She confused us with role playing. Her complaints about being cold and hungry gave us the idea to make up not one but three camp fires, and being the kindhearted mage I am, I started to conjure level appropriate drink and food. I was just about to hearth to get her some milk, which she said that she’d rather like than water, when she suddenly changed her mind, suggesting that we should move on. But the race was already lost. Oh well, the moral victory was ours!
2. The QuizBefore moving on the next assembling point, at A’dal in Shattrath, we were handed a letter, pointing us towards a quiz. We were asked to answer 25 questions during the course of the night, taking advantage of natural breaks in other missions, when we were waiting for our turn to do something or traveling from one point to another. The answers should be posted to an officer before we head of for our final mission of the night.
The questionnaire was extensive, but that was pretty much expected, since it was a teacher who had put it together. Some of the questions referred to people and happenings within the guild, while others required thorough knowledge about bosses, places and lore in WoW.
The Adrenaline related questions are of course very internal, but the WoW questions aren’t, so I'll
link the quiz for anyone who'd like to try it for yourself or use it as a source of inspiration. (Cheaters can look
here for the correct answers.)
3. Arena time!Now we were told to head to our next destination: the Nagrand Arena. This competition consisted of a 3v3 PvP match where each team faced a group of three officers, decided by random rolls. The teams who were waiting for their turn in the ring could either sit in the gallery, watching the ongoing matches, or take the opportunity to spend time working on the questionnaire.
The more officers your team managed to kill and the fewer deaths you had in your own team as the match was over, the more points did you gain.
As it turned out, the member ranked players of Adrenaline were slightly better at PvPing than the officers, which doesn’t mean that we were particularly good. I guess we’re a PvE guild for a reason. Nevertheless it was very enjoyable - especially the moment where I made our GM look literally sheepish for a few seconds. The view made me chuckle maliciously. Maybe PvP isn’t such a bad idea after all?
4. The ManhuntNext up was a manhunt. We were directed to check out a
Wanted poster concerning a certain villain we were supposed to track. Each group was assigned to a separate vent channel, where we had an officer available who would answer up to 20 questions with a yes or a no, helping us to figure out where to look for this blood elf.
In the end it turned out that it was one of our officers, hiding in Hammerfall with his horde blood elf character. The team that got to him first and killed him got most points, but others who found him were awarded as well, with point deduction depending on how many questions you had to use to get there. Just please don’t ask me how my team made in this part. Let’s pretend it didn’t happen and move on to the next activity:
5. Hide & SeekThis time we assembled outside the gates of Stormwind. The rules were simple. We all got three minutes to hide anywhere in the town. After those three minutes had passed we weren’t allowed to move at all. We were also instructed not to use stealth or invisibility alike abilities. After the set time had elapsed, the officers would come and look for us. Those were also on a timer of a few minutes, and for every player who wasn’t found within the time limit, the team would be awarded points.
Needless to say the druids had a blast, as they took a long bath in the channels. For anyone else who would like to try this, I’d suggest banning underwater breathing along with stealthing. For my own part I ran straight to one of my favorite inns, down into the cellar and sneaked into a little spot behind a huge barrel. I almost got away with it, but ten seconds before the time ran out, I was spotted, no doubt thanks to my pigtails. Oh well. There was no time to get sulky over this, because it was time for our final challenge:
6. The splatter contestOnce again we were gathered in Stormpeaks in the tower where we had started the night. Time had come to the moment when we would see our deputy GM committing suicide, jumping off the top in front of our eyes. Our task was to at a given signal do the same. Without using any helps such as slow fall, we should try to kill ourselves and land as close as possible to the officer corpse. Points were given to the teams that came closest.
The happy endFinally we met up in the Park area of Stormwind and while our officers finished their work correcting the quizzes and counting the assembled points, the rest of us amused ourselves in the fountain. An abundance of awards, such as rare pets, were handed out to the overall top team, but also to the winners of each competition and to players who deserved special mentioning thanks to particularly good (or bad) performance over the night.
Then there was an appropriate fiest, with fireworks, drinks, cakes, dancing, screenshotting, cat dancing, video making and whatever you could think of.
And so ended the magnificent, unforgettable two year anniversary of Adrenaline, which at the same time was a worthy farewell to our GM and deputy GM, who are about to leave the game.
Player created contentOnce again I had been reminded about that while new challenging raid encounters are cool and fun, there’s nothing, absolutely nothing in the game that can compete with high quality content created by the players themselves.
It’s such a pity that so few ever will experience it. Most players will never know that there is a world beyond the morons and slackers, the facerolling and mindless repetition.
There's still magic in the game. But you have to look for it, since it's hidden in beautiful enclaves such as Adrenaline.
To all of you who think: "Id' like to do something like that", I want to say: go out and look for it! We may be outstanding, but I know for sure that we're not the only guild that is doing those kind of things. And if you don't find it on your server, make it happen in your own guild!
I wonder what our three year anniversary will be like. Extraordinary, I dare say. Our GM:s are stepping down? The hell they are! I bet they're just taking the year off to ensure that they'll get all the time they need to plan for next year's event.