I really should start listening to my own advice. I should know better than to devour rants from burned-out players who have seen the "truth" and want to share it with the world, possibly to get absolution for all the time they've spent on WoW or other MMOs up until now.
I should have known better than to read posts calling me an "glassy eyed, brain addled denizen of an opium house", "just too stoned to care".
And yet I read it. Because the writer in question is Wolfshead and he's an awesome blogger - even when he's in a depressive mood.
By the way, if you're reading this you should probably consider yourself included in the opium house analogy - Wolfhead puts this label on the entire MMO community, and calls it lethargic, since we haven't yet reached the insight that the MMOs of today are so void of innovation that they should be boycotted.
Wolfshead's rant
After an eleven year long, passionate relationship with the MMO genre, Wolfshead declares that he has has fallen out of love with it, and now he's apparently mad. He's breaking up with a bang, stating that the MMO industry needs a Real Cataclysm, something that turns the world upside down in a far more dramatic way than WoW's upcoming expansion.
Exactly what this Alternative Cataclysm would consist of is hard to tell from the post. Only that it would be better. Absolutely not more of the same. And nothing in the lines of the new features Blizzard has launched the last couple of years.
If it wasn't for the fact that I've read Wolfshead for a while and know that he's passionate about games and gaming - even working in the industry himself - I would have drawn the conclusion that he must have joined one of the more hardcore circles of the anti-WoW/MMO-movement.
Some of his statements could as well have come from one of those ex-players who have woken up from their addiction and now commit their lives to preach about how WoW is an lethal creation from Hell, ruining not only the lives of families but our entire society. I'll give you a few examples to give an idea about the post:
I should have known better than to read posts calling me an "glassy eyed, brain addled denizen of an opium house", "just too stoned to care".
And yet I read it. Because the writer in question is Wolfshead and he's an awesome blogger - even when he's in a depressive mood.
By the way, if you're reading this you should probably consider yourself included in the opium house analogy - Wolfhead puts this label on the entire MMO community, and calls it lethargic, since we haven't yet reached the insight that the MMOs of today are so void of innovation that they should be boycotted.
Wolfshead's rant
After an eleven year long, passionate relationship with the MMO genre, Wolfshead declares that he has has fallen out of love with it, and now he's apparently mad. He's breaking up with a bang, stating that the MMO industry needs a Real Cataclysm, something that turns the world upside down in a far more dramatic way than WoW's upcoming expansion.
Exactly what this Alternative Cataclysm would consist of is hard to tell from the post. Only that it would be better. Absolutely not more of the same. And nothing in the lines of the new features Blizzard has launched the last couple of years.
If it wasn't for the fact that I've read Wolfshead for a while and know that he's passionate about games and gaming - even working in the industry himself - I would have drawn the conclusion that he must have joined one of the more hardcore circles of the anti-WoW/MMO-movement.
Some of his statements could as well have come from one of those ex-players who have woken up from their addiction and now commit their lives to preach about how WoW is an lethal creation from Hell, ruining not only the lives of families but our entire society. I'll give you a few examples to give an idea about the post:
"We are watching this apocalypse unfold before our very eyes."
"[...] technicians who sold their souls at Blizzard Entertainment. For years they have been carefully and methodically concocting an addiction that is designed to keep you playing and paying long after there is any legitimate reason to do so.
"The WoW of 2010 is a MMO where community barely exists if at all. Players don’t even talk to each other anymore as they mindlessly farm so-called heroic dungeons. Players are happy to use each other like cheap whores in order to farm more emblems in order to get more shiny purple pixels."
"Blizzard has willfully programmed selfishness and avarice into the psyche of the modern MMO player via the mechanics of WoW. I’ve seen good people lose their souls and morph into ruthless Jason Bourne robots because of WoW."
"they are basically a numbers game heavily disguised by lots of polish and eye-candy. How many people do you know that played WoW 6 years ago are still playing? Most of them have figured out the equation and moved on."
"They’ve been serving us the same unimaginative crap for the last 11 years and putting a colorful bow on it. And you know what? We keep paying for it."
Some good points
I could go on like this forever. And I must admit that those sweeping statements put me off a bit.
There are several interesting points in the post though. His thoughts about the lack of independent and fearless gaming journalism that dares to take a critical position towards the industry would be well worth a discussion. He also brings up the risk that the design team might take bad decisions for the benefit of the players in the long run, just eager to get demographics that will please the stakeholders. This is underlined by a link to an excellent article by Richard Bartle from 2004, which was new to at least me.
However those golden grains somehow drown in the overwhelming flood of bitterness and criticism. It is a pity because as I said Wolfshead is a writer who has my admiration and respect. He's normally very intelligent, knowledgeable and well worth listening to.
He has been roaming around in the MMO field for a respectable eleven years, and maybe that explains this outburst. It's a long time, long enough for you to get tired with almost any other hobby. It happens all the time. You join a rock band, have fun a few years and then you move on. You take a course in sushi cooking and read up everything there is about that until you get blasé and something else catches your attention.
Is it really the MMO genre that has grown stagnant after eleven years? Or is the article more about his own, personal development, where the preferences will shift over a lifetime?
The lost paradise
I haven't been a part of the MMO phenomena for eleven years, only a little bit more than three. Eleven years ago, when Wolfshead started his exploration of the genre, I didn't have a clue about gaming and I couldn't imagine that there one day would be a game such as WoW. I remember how I for the first time heard about people who on an experimental basis arranged meetings in virtual rooms where they mastered avatars who represented themselves. I was told about it from a researcher at a university institution where I took a course in design of user interfaces, and I marveled at the idea. This was a glimpse of the future! Would I ever see such a thing myself?
I did eventually, in February 2007, when I took my first stumbling steps in Azeroth. A little more than three years later, my eyes are still wide open with amazement and enthusiasm, enchanted by this magical world.
I just don't recognize the description of the state of the game. Wolfshead talks about a lost paradise where he was a part of a virtual world, enjoying the "community, camaraderie, danger, player interdependence, role-playing and player freedom". This has now been opted for a "safe and scripted amusement park ride".
Is this really so? I don't deny that there is an amusement park open 24/7 in Azeroth with fantastic rides to enjoy. But surely that isn't all there is to do? As far as I can tell there's nothing that prevents you from creating your own game content, building your own world, using the world as a stage for whatever you want to. It still happens if you look around. RP:ers do it all the time.
"Too stoned to care?" Grumble, grumble. I beg to differ. Even if I've lost a bit of my newbie innocence, I'm not prepared to ditch the entire genre, preaching Doom and Gloom and "This is the End".
I'm want to believe that there's still a community worth the name. I want to believe that there's a lot of thinking and creativity going on behind the scenes and I have full confidence that we've only seen the beginning. Blizzard's secret MMO project might be the next step. And if not - there will be others. Who knows, maybe Wolfshead himself will be one of those who pushes the MMOs into the next phase?
He ends his article with a few words of wisdom:
"maybe I need to realize that there’s more to this life than looking at a computer screen and hoping for salvation from a virtual world."Here's finally something we definitely can agree on. If you expect miracles and salvation from playing a computer game you're quite likely to get disappointed. It can't save our souls. But it can bubble us for a little while, distract us, entertain us and possibly give us a few friends.
And that's pretty well done if you ask me.