Friday, October 30, 2009

Tickled Pink: Do titles matter to you?

Bane of the Fallen King. The Ashen Verdict. Wrathful gladiator. Three new titles that will come with the 3.3 patch. How much do we care about them? Do the titles as such tickle us enough to make an effort to get them? Or should they come with other rewards? Plectical at Rawrcast suggests that players with the Loremaster title should get 10 percent more gold from quest rewards or that Battlemasters should do more damage in BG:s and arenas. Is that a good idea?
Larísa:
Titles. Who cares about titles in real life? I don’t. On the contrary – people who are obsessed with titles give me giggles. As I grew up we always used to laugh at Germans who seemed to be excessively interested in that stuff. As if it wasn’t enough to write “doctor” about someone who was that, they had to add another “doctor”, as if they just had to make sure. But on me the effect was rather the opposite. How could you ever take someone who called himself “Herr Doktor Doktor” seriously?

Do you remember how it used to be in the old days? Sure, there were some titles around, but people didn’t make such a big deal of it. I barely noticed them to be honest. I remember a guildie who was particularly proud of some title she had gotten in the old PvP system. Could it have been “Commander”? But to me it didn’t’ say anything. The first titles I got were Champion of the Naaru and Hand of A'dal. It was pretty far into TBC and didn’t come with a lot of prestige. I saw them as nice souvenirs, reminding me of those endless quest chains to get them, but I didn’t really expect anyone to notice.

Enter WotLK. Enter titles. A ton of them, ranging on the entire scale from silly to imba.
On the silly front I count “Jenkins”. I guess that title is supposed to be funny, but it only gives me shivers. Yeah, I’ve got it on my mage, but I wouldn’t dream of displaying it. Whenever I find a “Jenkins” in my pug, I fear the worst and expect all sorts of immature behaviour - l33t-speech, loot drama and ninja pulls.

The imba titles on the other side are quite impressive – for a little while. The sad thing is that their value decreases rapidly as time passes. While “Twilight vanquisher” was pretty cool early in the expansion, it can be acquired easily now with people geared in ToC epics. It doesn’t say a thing, so if you still wear it, it’s rather for some sort of RP reasons. You think it goes well with your character. You feel like a “twilight vanquisher”.

All in all, if you ask me, I’m almost as uninterested of titles in WoW as I am in real life. The only one that ever caught my attention was “Merrymaker”. I thought it so fit well with a sweet little pink pigtailed gnome with a sweet giggle and explosive spells. So Merrymaker it is. Larísa is also Elder, Hallowed, Matron, Love Fool and God knows what after the long strange trip which ended recently (yay!), but I don’t bother show it.
Would I make an effort to get one of the new titles? Well, I certainly want to kill the Lich King in heroic mode. But it’s not primarily in order to be able to expose myself as Bane of the fallen king. The title would just be a side effect.

So should Blizzard should add more incentives for players to get those titles? In my opinion: only in the form of vanity items. Dragons and non combat pets are fine as rewards, but giving substantial advantages to players with certain titles wouldn’t only cause imbalances in the game. It could also become a too strong incentive, making it harder for some players to keep the RL/game balance at a healthy level. And that’s exactly the kind of gaming behaviour that Blizzard is trying to move away from.

Elnia:
I agree with Larísa that there should be no substantial rewards tied to titles in game. Unlike her, I like to collect titles. I have five of them now: Ambassador, the Explorer, Chef, The Argent Champion, and The Guardian of Cenarius. I usually wear whatever holiday title I have during the holiday but in-between I almost always use Ambassador for role playing purposes.

Interestingly, I also share Larisa's dislike for titles outside the game as well. Except for the polite terms of "sir" and "ma'am" (which are originally titles) I never use them; it seems to go against the grain of our American sentimental egalitarianism. This is why it frustrates me when people give me titles that I don't actually have. It's true. All I have to do is show up on a college campus and with minutes I will be addressed as "Doctor" or "Professor" even though I do not have a doctorate or ever taught a college level course. I guess I just look like a professor and that's good enough for most people. Thankfully no one has ever called me Doctor Doctor because I would lose lose it it and smash smash their their face face.

The reason I like to use titles in game is two fold. One, they are useful for role playing purpose. It's cool when I meet another Ambassador that plays along and we can discuss the respective duties of the our Ambassadorships and what we think of the big political decision of the day. I've probably learned more about the actual lore behind Warcraft though this means than I have any other way.

The other reason I use titles is because I think it creates a sense of identity in the same way that people dress up their AH alts in bunny ears or with a diamond tipped cane. Let's be honest. From a distance all night elves look basically the same: tall with pointy ears. If we are in tree form we all look exactly the same: like wilted celery. And don't give me nonsense about how I'm disrespecting trees. I'm a druid healer myself. But if you take out a sheaf of celery that has been in the fridge for too long, stand it on the counter, and walk it along it moves and shakes exactly like a running "tree" does. If it looks like wilted celery and runs like wilted celery than celery it is and I don't care if people want to sex it up by calling it a "tree". It's celery. Call me Ambassador Celery. I'm O.K with it.

Where was I again? The fact that from a distance all gnomes look like balls of cotton candy. No? Titles. That's right; titles. As I was saying titles help to spruce up the trees and give their identity some bark. Without titles trees would be rootless and leave the forest whenever they could, fir sure. Do we players want that? I think not. It's roots that give trees their nourishment and allow to them thrive. If Blizzard allows rootless trees the next thing you know they will begin to wilt and people will mistake them for walking celery. So a title for every tree and a tree for every title.

I do think that titles do tell you something about a person that you can't tell just by looking at them. For example, my own impression of the Jenkins title is exactly the same as Larísa's impression and arrived at completely independently. The problem is that the interface limits one to displaying one title at a time, which limits the amount of information conveyed. So I think we should be able to display all our titles and see who really has the biggest ego. I want my title to be: The Explorer Ambassador to the Chef of the Argent Champion. Now that's a title that commands respect, isn't it Herr Doktor Doktor.

Thursday, October 29, 2009

The new dungeon system – first impressions

Many bloggers have been sceptic towards the incoming cross-realm LFG system, fearing that the increased anonymity when you don’t have your realm reputation to care about will bring out the worst in people. It will be the paradise for ninjas.

Others – like me – have been, if not overly positive, at least curious about the possibilities it could offer.

The picture of what to expect has become clearer the last few days, as Blizzard has put up some information about the changes here and in some questions and answers, which you can find at MMO-Champion. Of course it remains to see how it will work in reality, but here are my initial reactions. I’ll start with the good stuff, then talk about the promising, but maybe questionable features, and finally tell you what made me disappointed.

1. Instant teleporting to the instances will be a huge relief.
Violet Hold has been one of my favourite instances for long, not only because I’ve loved the timed scripts ever since Black Morass, but mainly because of the location. No more flights across the whole continent, lasting forever! I just have to remember to get my coffee on beforehand, now that the brb-break while transporting will be gone. And the possibility to teleport back to the instance if you’ve had to take your hs to repair, get some reagents or an extra gear set from the bank – that’s just awesome, even though it will leave warlocks with less work to do.

2. Bringing back the LFG channel for realm pugs is basically a good idea.
You can keep an eye on what groups are looking for more people, without having to actively make yourself available in the LFG tool. But what I fail to understand is why you only can access this channel from the major cities and not from anywhere in Azeroth.

Finding a pug can take quite a while, at least if you’re a dps class. What am I supposed to do in the meanwhile, dragging my feet around the city? Is this why they’ve put the fountain in Dalaran for us to fish in? Can they please at least throw in some usable salmons in that case? I want to be able to DO something while I’m looking for a group. Grinding for rep, fishing other stuff than coins, farming herbs, whatever.

I don’t want to be imprisoned for hours in the major cities with nothing to do but watching the stupidity in /trade.

3. The matching system looks promising.
Trying to group up people at the same gear level is a good idea and will definitely prevent some pug annoyance. It’s less likely that some players will feel that they’re “carrying” freshly dinged level 80 strangers or that overgeared dps will face serious threat issues because of an imbalance towards the tank.

The idea to also try to match the experiences from different players is ambitious, but leaves me a bit wondering. They say that they will match “at least one experienced player for the assigned dungeon with less experienced players in the group”. While it’s a beautiful idea that experienced players will share their knowledge with newcomers, I’m not so sure they want it forced upon them.

Having a group where no one has experience before isn’t necessarily a bad thing, it can be quite a pleasure when you’re figuring out an instance together, each one pulling his own weight, no one expected to help the others through.

And if you on the other hand have experience and very little time at your hands, you might prefer to get an all-experienced group to get a quick run. Mix the groups might be good, but not always.

4. More power to the people!
The vote-kick feature is interesting as a social engineering. Imagine you’ve been tossed together in a group with a leader who turns out to be a jerk. You can make a mutiny and kick him! That’s amazing.

On the other hand, I can imagine how hard you can take it if you get kicked by a vote-kick and think that it isn’t justified. Being kicked by one jerk of a leader is something you can cope with. It was one stupid guy, right? Being kicked after a vote the group tastes a bit like bullying to me. I may be exaggerating this though, being a bit of a carebear.

What I wonder though is if it ALWAYS will take four votes for a kick? Will the leader of a cross-realm pug be deprived of the privilege to kick whatever member he wants to? I haven’t found any clear information on this yet.

5. And finally the Big Disappointment.
The feature I hoped for most of all, cross-realm Looking for Raid, won’t come in the 3.3 patch. The dungeon tool will be restricted to five man instances.

This sucks for players like me who log on after 10 pm friday or saturday nights, too late to join the guild 10 mans, and often too late to find a 10 man pug on the realm. Most players just seem to start playing earlier, not waiting for their kids to go to bed. Their raiding is a way to start the night, before they go out to party with their real life friends, while for me it’s a way to end the night before I go to bed.

With more realms to pick from, I think I might have been able to find a 10 man pug at midnight. Now this won’t happen anytime soon, according to Blizzard.

PS: Another disappointment is of course that you won't be able to handpick players from other realms. This means that reuniting temporarily with lost friends or trying out possibel cross-realm recruits won't be possible. To be honest I hadn't expected it either. It was just some wishful thinking from my side.

Finally giving Larísa’s feet some air

After more than 2.5 years I finally let Larísa take off her shoes. It was about time you could say. I dare not even think about the smell that spread around her.

The triggering event was that I gained my Frostsaber mount. This creature is different to most other mounts in the way that it hasn’t got a ton of armor and decorations on it. It’s a plain tiger. And that’s where the beauty of it lies.

While grinding for it, a vision came up in my mind. I wanted to let Larísa have her first ride on it dressed in a similar manner, in a simple but yet beautiful dress, barefeet and free from her duties and free from heavy armor and weapons that she normally drags around.

My choice fell on the Lovely purple dress. It was such a perfect match with the white/purple shimmering mount and the distinctively pink pigtails.

The inventory became rather cramped as I took off any visible gear, just keeping a couple of rings, trinkets and a wand equipped, since they weren’t viewable anyway.
And you know what? I was surprised at the fuzzy feeling I got in my stomach as I saw Larísa happily taking off, so beautiful, so relaxed, really living up to her title “Merrymaker”.

Secret roleplayer
I guess it was another hint from the secret wanna-be-roleplayer I nourish inside. This was something I realized as I shortly after this read a passage at Too Many Annas in a post where she gave the basics about role playing:

Would you want to sit around in a park with your friends while wearing an entire suit of armor and padding, unable to bend half way? I know I wouldn’t! So Aely usually wears pants, a shirt, and a vest, with some leather boots when she’s just “hanging out” – simply because as a /person/, it makes more sense. (Even Knights from the Medieval era didn’t wear armor 24/7)
Even if I’m not into RP, I must say that makes sense to me. I can’t help feeling a bit silly though for not thinking about it earlier. As far as I can remember it happened once before. I remember letting Larisa taking off her shoes, enjoying some relaxed fishing in Hinterlands after an especially crappy raid night. I also think I put on a festive dress when we had our guild anniversary. But apart from those occasions, Larísa has been decked out in equipment intended for warfare. Day after day, week after week, year after year. She hasn’t had any vacation ever. She even sleeps in her uniform!

Switching gear
One reason for this is that I’ve never gotten into the habit of switching my whole gearset. If you’re playing a hybrid, you’re probably used to carry around several sets, and you’ve been using wardrobe addons for years to manage it smoothly. You’re also probably pretty good at keeping your bags clean to make place for all those different sort of clothes.

Playing a mage is a different thing, especially if you like me don’t have a complete PvP set. Sure, I’m dual specced and I’ll certainly change a few pieces if I’m switching from arcane to fire or if the hit rating needs vary depending on the group. But most of the time I’m wearing the same thing. It was only thanks to my adventures into druid levelling that I became aware of the new standard gear change feature in the default UI.

Suddenly one day the insight reached me that as long as I keep my bags fairly tidy, I should be able to redress Larísa entirely with just a simple click.

I don’t have to do the tedious task to move item after item individually to the inventory and then back again, afraid that I’ll miss something. OK, I’ll have to do it once, when I create the new gear set, but when it’s done it’s done.

In real life I prefer to walk barefeet when I get home from work, changing my clothing for something more comfortable. And with the new support in the UI, I really can’t blame my laziness any more for not letting Larísa relax, taking off the dirty and uncomfortable warfare uniform when she’s not actively fighting the enemy.

Disadvantages
There is still one little problem connected to it. Even if I from an RP perspective would like Larísa to go to sleep in a pyjama as I log out for the night, it doesn’t quite work with my raiding ambitions.

Logging out in Lovely Purple dress didn’t go unnoticed in armory. And this meant that my gear score fell from 617 to 52 at Be Imba. Not that impressive if you’re trying to find a pug and someone is making a check on you. And it will definitely mess things up for you if I try to run an updated optimization check in Rawr.

So my solution will probably be a compromise. I’ll give Larísa’s feet some air while she’s fishing, crafting or making deals at AH. But she’s doomed to keep spending her nights dressed in full armor. Smelly or not.

Wednesday, October 28, 2009

Love what you do – do what you love

This post was inspired by the final angry rant from Angry Raid Leader, a blog where you over the years have been able to enjoy some charming, angry posts, written on a very irregular basis.

Now the former raid leader has left the blogging scene, but before doing so he decided to make a final fist punch. For once it wasn’t directed towards raiders who die in fire and do other stupid things just to annoy raid leaders. This time he was targeting his colleagues. I’ll quote you the juicy part:

I’m so damn sick of whiny ass raid leaders, that bitch about how hard their job is. It’s so stressful! I put in so much time! I don’t get anything back! No one listens to me! Boo fucking hoo! Man up, it’s a goddamn game. No one made you play it. Complaining about being a raid leader is like complaining about being too pretty. A bunch of people wanted to spend time with you, admired your skills, gave you first pick of loot, helped you pretty much every time you needed it, included you in every group, hung out and talked with you when your real life friends had given up on you ever coming out of your cave and hanging out with them. You had it made! You were in nerdvana! So stop yer bitchin, fuckin pansy!
Making a choice
It’s a damned good rant, don’t you think? Personally I’m not quite as disturbed as the author about raid leaders who let out some steam from time to time. I can understand that they need to do that, especially when they’re among colleagues. But there was one point that caught me especially: “You had it made”.

Exactly. No one has forced you to become or remain a raidleader. It’s your choice and you should take responsibility for it. Love it – or leave it.

And this leads us over to an important – and possibly disturbing – question I’d like to put:

Do you ever reflect over why you’re playing WoW?

Is it a habit? Addiction maybe? (Nooo, of course not :)) Or is it something that you actively choose over other available divertissements such as watching a movie, taking a walk in the park, making love with your second half or reading a book? In the best of worlds it’s the latter.
Ideally I think you should spend a few seconds before logging in, asking yourself if this is really is what you’d like to do in this very moment.

If the answer is “yes”, also reflect over exactly what in the game that makes you want to play it. And as your login screen is replaced by the view of the back of your toon – make sure to act accordingly.

If the answer is: “no”, you might still want to log in, since you have commitments to people that are waiting for you to come online, if you’ve for instance signed up for a raid. Do whatever you can to make the night pleasant even though you’d rather do something else. Putting up a smile can be a good start.

I can hear the objections coming already as I’m writing this. “Smile?” “Why so, I didn’t even want to play in the first place?”

Yeah. Smile. Just as in the song. Even fake smiles work pretty much as intended. They are contagious. Before you know it the smile that initially felt forced and artificial will have turned into an authentic one. It will help you and the people around you to get through the night.

But once you’re done with whatever your obligation in the game was, don’t forget take some time to reflect over your initial resistance to come online. What does it tell you? Maybe it’s time to reconsider your priorities – inside or outside the game.

The mustard factory
It’s time for a little bit of storytelling. Take a seat and make yourself comfortable in front of the fire!

Real life has taught me a few things over the years. One lesson that particularly has formed my way of thinking was my first encounter with a blue collar job. I was 19 years old and hired to join the extra seasonal crew at a mustard factory. The consumption of mustard always peaks at Christmas, so this factory brought in some extras to fill their barns. It was a traditional conveyer belt job, where I was doing the same movements over and over again, packing mustard and cleaning up the mess whenever a glass tin broke. The stench of mustard was impossible to describe. And it was a shock to this spoiled little middleclass girl never ever before had put her step in such an environment. I cried every morning before I went to work. And I cried every night as I went home. It only lasted a couple of months, but I couldn’t eat mustard for years.

But what I brought with me from that job wasn’t just the distaste for mustard. What stuck in my mind were the conversations I had with the small steady crew that worked at this plant all-year-long. It consisted of a bunch of ladies in their 60-s who all had worked there for 40 years or more. I just couldn’t understand it. How came that they kept working in this horrible environment with this tedious job, which gave them little money and aching bodies?

The answer I got was: “It just happened. Once upon a time I was young and I was just like you. I thought that this job would only be something temporary, that I would get a “real” and more interesting job later on. But the years passed and it just happened. I got left. It was nothing I had planned to do.”

This conversation filled me with terror and I decided at that moment to never let life “just happen” to me, to never give up my right and responsibility to take command of my own life.

That’s why I’ve done a few rather abrupt career changes and moves in my real life – as well as in Azeroth. Rather than whining and cursing my destiny I try to make something about it.

So returning to WoW, this is my conclusion:

Do what you love doing in WoW. Make those things happen. Love the things you do. Smile. And stop wearing yourself down with activities that you just don’t enjoy anymore.

As simple as that. And yet so difficult.

Tuesday, October 27, 2009

Don't touch our lvl 1 raids!

I hear a thundering in the distance. Currently it's just a low noise, barely audible. But for every day it's increasing, and hopefully it will reach the level of a thunderstorm before Blizzard applies the 3.3 patch.

We’re many, we’re united and we’re dedicated to stop the sudden and stupid idea to remove the possibility to form low level raids.

OK devs, you are the Gods in WoW and in the end we’re left out at your mercy. But you won’t make this thing go through without anyone noticing!

The reason behind
Ghostcrawler – who anyone who reads the PPI will know that I appreciate and respect a lot – has tried to give some explanations and arguments in a forum thread picked up by MMO Champion.

And to be honest I was a bit surprised when I read about the reasons behind the change.

I couldn’t quite figure it out myself, so in my imagination I formed a vague theory that it somehow had to do with gold sellers or some other kind of cheaters that Blizzard wanted to get rid of. Maybe they had some new tricks in their sleeves including the use of raids? Why else would they take such a drastic measure?

But the explanation turned out to be a different one. It was all about concern for new players!
Listen to the words of Ghostcrawler:

One of the worst experiences a new player to WoW can have is to get invited to a raid. It immediately shuts off their ability to complete quests. Yes there are ways around that, but when you're talking about a legitimately new player who may not even have the support of friends teaching them how to play, it can just kill any progress flat. Without the starting quests, the player has no direction, no sense of their role in the game and no reasonable way to gain XP. It's even worse when done maliciously, by inviting a bunch of noobs to a raid and then dropping out. :(

Speaking from my own experience I never ever joined a raid before I was 70 and took my first step into Kharazan, wiping like mad at the trash heading for Attuman (oh, memories!) I don’t even think I grouped up in a normal party before I was at least level 20. If someone maliciously would have invited me to a raid to prevent me from getting xp, I would probably have been terrified and said “no thank you” since I didn’t have a clue what it was about.

I can’t help wondering if those ill-intended raids even exist. But let’s say they do. There surely must be better ways to protect the innocent newbies than to prohibit them altogether. A number of suggestions of alternatives have been made in the thread. Personally I think the natural way would be to make a warning to low lvl characters joining a raid, similar to the warning about saved instances. “Joining a raid group means that you can’t complete any quests or gain xp. Do you still want to join the raid group?”

Ghostcrawler admits that there are other solutions than to stop low level raiding, but doesn’t seem too keen on going through with any of them, claiming that the issue is complicated and needs some more pondering. OK, but if it is, what’s the rush about taking away the low lvl raids in the first place?

Fundament for ingame events
Now listen. Those raids may be laughed upon, but they are a pretty much the fundament of player created ingame events, like gnome rat races, trains, hogger raids, gnome bombing and such.

In fact it’s the ONLY way that players from different servers can come together to have some lighthearted fun, without having to form an army of deathknights or take the hassle to speedlevel a new character to level 10 just to be able to participate in the event.

Whoever in the developing team who came up with this event (not necessarily Ghostcrawler): please rethink.

Don’t touch our lvl 1 raids!

Monday, October 26, 2009

One of those epic moments - followed by another fail

A few hundred posts back, in June 2008, I made a list of my 10 top moments in WoW. I think it's still pretty much valid. During the time that has passed since I made that list, I've had a few more experiences that could deserve a spot on that 10-in top list.

One was when I was promoted from a trialist to a regular member of my guild last year. I still remember that first frightening jump into the comparatively serious raiding environment, where I suddenly found myself in Black Temple, trying to catch up with strategies, very unsecure and not quite sure if I really belonged there. But they decided I did . I was as proud as I was shocked.

Another moment was downing Archimonde the same autumn after hundreds of wipes. The pressure on each individual was huge, but I made it, I didn't wipe the raid and I was standing on my feet as he passed into the final, triumphant easymode at the last few percent.

Sarth+3d early this spring would definitely compete for a spot on the list. Now, as we're overgeared, we're heading there when we have some time over just to give more players a fancy mount. But when we did it the first time it was totally different. It was a sweet victory that came after a huge effort from everyone.

This weekend I had another one of those epic moments. And I bet nine out of ten of you who are reading this won't quite understand what was so epic about it. But if you've made the kind of journey through Azeroth as I have over the last years, you'll understand what I mean, so I'll share it with you.

It wasn't a moment of the kind that gives you achievement points. It isn't recorded anywhere at all, except for in my memory. No one noticed and no one but me will care. And still it was so shiny and purple that it gave me tears in my eyes and a huge smile on my face that wouldn't quite wear off for the whole evening.

The story of a pug
So what was it that had happened? As simple as that: I was asked if I wanted to join a heroic ToC 10 man handpicked pug.

The story begins earlier the same day, as I pugged the normal 10 man ToC. This turned out to be one of those good runs. We only had one wipe, when a couple of miserable players missclicked or something and managed to get smashed by Icehowl. A few annoyed comments followed, but then we shaped up and oneshotted everything properly after that, as smoothly as if it had been a guild run.

I wasn't one of the wipe causers. For once I managed to do everything right. I was quick on the snobolds, I mangaged the poison and fire debuffs correctly, I spellstole every single buff I could, I switched shields and targets exactly when I should and I moved around properly when chased by the giant bug, while happily taking out the adds. And I topped the dps as well as the damage list! I have no idea how this happened. Probably all the stars stood in the right constellation or some Azerothian godess had decided to give me her blessing for an afternoon. But it did happen, even if it probably was this one and only time.

And when I logged in again later the same evening, I got this whisper from one of the participants. He was putting together a team for the Grand Crusader 10 man the next day and since I had done so well in the normal version he wanted me to join.

Tears filled my eyes as I whispered him my "thank you".

It turned out that the run would be scheduled at a time that just didn't work with my real life obligations, so I had to turn him down. But that didn't matter much. Just to get the question - based on my performance in a pug - was definitely one of the my best moments in the game. Ever.

Never being asked
If you're a healer or tank you probably have no idea what I'm talking about. On the contrary. You're used to and a bit annoyed of being constantly approached by people who want you to come and heal or tank a certain instance for you.

If you're an veteran player with a huge in-game network, maybe even some real life friends playing and a solid reputation on your server, you're probably also used to get those whispers.

But I'm neither. I'm Larísa with endless learning curve, Larísa who always has to struggle a little bit longer than other players to master the gimmicks - moving out of fire, moving into beams, clicking a shield quickly or whatever it is. Larísa who has learned a stupid moving pattern with keybindings in the wrong places and now is fighting like mad to get it right. I'm Larísa who always was picked last at school during the athlete classes. I'm Larísa, the leftover, the reserve that you have to put up with when the best ones can't turn up. The one that is never asked.

And here I was, invited, not because I was in the LFG-channel and they had to take the chance on someone. I was invited personally because this group wanted ME to tag along. Can you imagine?

I cried. And I smiled. The disappointment that I had to turn him down didn't diminish my joy.

The next day I dinged exalted with the Wintersaber trainers and bought my beloved mount. It's just as shiny and beautiful as I had imagined and I'm glad I made the effort to get it. It was well worth every kill - and the process to get it was much more social and fun than I ever could have imagined.

But in epicness it can never compete with the moment when I was invited to the Grand Crusader 10 man raid because someone had thought that I did a good job.


Back to Earth
And so came Sunday night and our guild went to do Vezaxx on hardmode. I ate a ton of shadow crashes and to be honest: I sucked badly, so badly that I logged off in a low spirit, embarrassed, once again cursing myself because of my stupidity and incompetence.

I'm back to Earth again, facing the next steep climb on the learning curve. On the other hand - isn't that the very reason why we keep playing? WoW wouldn't be much fun if there wasn't another hill waiting behind the corner.

Friday, October 23, 2009

Tickled Pink: Blizzard's New Account Services

Over the course of the past year Blizzard has implemented a series of changes to Account Services that allow the player to change server (PVE to PVP), faction, and soon race. These changes are controversial to some who thought that these are things Blizzard would never do. Are you Tickled Pink about these changes and have you utilized any of the services yourself.

Elnia

Normally, I've all for expanding opportunities and enhancing freedom; these changes do that. Yet I also understand why people who have invested a lot of time and energy creating an identity for their character are upset. Until recently I would even have said the complainers were correct. A recent experience has made me rethink my attitude.

I have a human mage alt that is now level 70. I didn't intend to create this character as a full fledged alt; initially he was my bank alt. When 3.0 rolled out last year I leveled him up to level 20 so I could take advantage of the new inscription profession released with Wrath. Then he sat for almost four months. When I learned about dual spec in 3.1 I decided to level him up again to level 52 so I could once again take advantage of the inscription profession on the Auction House. Then he sat for another three months. Over the summer I decided to level him to 65 so I could max both his inscription and enchanting profession. Now I want to get him to level 74 so he has all the portals.

What I have realized over time is that I actually don't like playing a mage. I didn't level him because I wanted to play a mage yet now he's so close to 80 I feel like I should just finish the job. I love playing a hybrid class and doing nothing but frostbolt spam and the occasional water elemental as my dps bores me. I want my cat rotation. I would love to try out the Paladin class and if Blizzard gave me the opportunity to pay to switch my class I would jump on it.

Of course, class changes are not a paid service Blizzard offers; maybe they never will. Yet my feelings about class changes has helped me to see why some people were dying to change their race or their faction. Frankly, race and faction don't mean as much to me as class. Yet I can see how having the wrong race or faction could cause as much angst for some people as being in the wrong class has for me.

I still won't say I'm tickled pink about the changes but I'm no longer an blustery red either. Even though I don't have any plans to utilize the paid services available, I now get why they were implemented.

Larisa:


I love freedom of choice as a principle. Maybe it’s an effect of growing up during the cold war in the relative neighbourhood of the socialist regimes, which not only oppressed their own citizens, but also filled the surrounding countries with fear. I suspect many of the readers of the PPI aren’t old enough to remember words like Glasnost and Perestroika. But believe me, if you lived in Europe in that period, they meant something. People literally tore down the wall dividing Berlin with their very hands, stone by stone, and I shiver this very moment when I think back at it.


Even though I’m quite far from the political standpoint of Gevlon, I’m basically a fan of giving as much freedom as possible to the individual - for good and for bad. Making our own choices isn’t always fun or anything we wish for, but it’s a part of being human.


The last few years we’ve seen a smaller revolution in Sweden, which has parallels to what’s going on in Blizzards account services. I’m no longer stuck with the government power supply, telephony service, school or healthcare. I’m free to pick whichever I want. This doesn’t mean that I’ll necessarily switch. In most cases, I stick to the government alternative, as I’ve always done. They’re doing their job well and I’m rather lazy about checking up the alternatives. But the possibility is there, if I want to.


For me, the new account services in WoW are exactly like this. I can switch server, I can switch faction and soon even race. New opportunities are opening up almost every month. The choice is mine, not some random rules set in stone when they first came up with the idea about WoW. But will I use this service? Not very likely!


I’m a main hugger you see. In a world of altoholics, I’m a mainaholic. I may play a little on some alts now and then to get an idea about other aspects of the game. It gives me variation and some giggles as I’m enjoying the druid shape shifting. But Larísa is and will remain my first love in Azeroth. She’s much more than just a vehicle through which I can consume content, questing and raiding. She’s an extension of the real me, and that’s why I can’t imagine waking up one morning, seeing Larísa turned into a blood elf or a human.


On the other hand – I can’t see any reason to deny other players to switch around as much as they want. After all, people make sex change operations in real life, why not in WoW? If someone who was unfortunate enough to pick a blood elf instead of a gnome at the creation screen, why would I demand that they re-roll and start their gnome career from level 1? Their choices don’t affect me.


Glasnost has arrived at Azeroth. And it was about time.