Euripides at Critical QQ wrote a post where he talked about his lack of enthusiasm for lore when he's raiding. While he appreciates a well told quest chain, it's irrelevant in a raid situation. Kael'thas could as well been a featureless blue cube named "final boss" with abilities called "Phase one ability" and "Phase two ability". Raiding isn't about storytelling, it's about laying a puzzle. This post tickled the raider Larísa and the non-raider Elnía.
Larísa:
I'm torn when it comes to lore. I really am. Let's put it this way: One part of me wants to pay attention to it, wants to get involved, wants to live the story. Isn't this what playing an MMO is about? Escaping into a distant world, seeking the adventure, playing our roles in the history. But no matter how hard I try to listen, my mind starts to wander when it's time for storytelling in WoW.
The first time I saw Lord Jaraxxus, I found it a bit amusing to see that little gnomish warlock and then the huge dude incoming. But not even at our first date could I focus long enough on the dialogue to actually hear what they were talking about. Because when I raid - I raid. I don't care about stories. I care about performance. No matter what hero or anti-hero or bad guy or whatever we're going to face, my mind is somewhere else. I ask myself: am I at the right position? I double check my buffs and players I'm supposed to buff one more time, just to be sure, even though I've checked it a dozen of times before. I plan for my opening attacks. And above all - I pay full attention to the pointer, to see when it changes to a dagger, the signal for me to throw my favorite starter - mirror images. All those speeches - with or without excellent actor performances - is just a background noise. The only voice I'm listening to is the one of the raid leader and the only text that matters to me is the raid chat, the mage channel and the ranged channel.
So to be honest Euripides, I'm quite with you. Jaraxxus could as well look like a cucumber - I wouldn't notice much of a difference as long as his abilities were the same.
Unfortunately this lack of interest for in-game storytelling doesn't only appear when I'm raiding. I'm afraid there are a ton of great stories you can get through the quest lines which I've missed too. I'm reluctant to admit it, but it's very rare that I stop and read what the NPCs are trying to share with me in those let-me-tell-you-a-story-quests. Normally I click it through as quickly as possible, impatient to get to the yellow question mark and head along to the next quest. Maybe it's because of my lack of experience of game storytelling, maybe it has to do with the game mechanisms and the incentives to constantly progress our characters. Or maybe the narrative parts are rather poorly written. I just know that there is something that doesn't work. I fail to lose myself in the story of Azeroth. At the most I see a hazy version of it in the far distance.
If I'm going to become involved I have to do it outside of the game, by reading Warcraft novels. Thanks to a generous donation from Ixobelle I've read a few and I enjoyed them a lot. They haven't got Nobel prize potential - to be honest they're rather crappy written - but they tell the story about Azeroth well enough to make me interested.
Still I can't say that I listened more carefully to what Ilidan had to say in Black Temple just because I had read about him. Once I stood in front of him I looked at him and thought to myself: "hey, there's a celebrity", in the same manner as I would have looked at one of the wax figures at Madame Tussaud's. And then I went back to my normal raiding mode, thinking about what this "Final boss" would do in phase one, two and three, not giving a damned about who this guy was, what he had done and why I was fighting him.
I'm sure I would look differently at it if I was playing at a RP server. Who knows, may I will one day? But as things are now, I'm definitely not living a fantasy. I'm solving a puzzle.
Elnia:
I don't see myself as engaged in solving a puzzle or living a fantasy. I do understand the puzzling part because I have done five man heroics and some of the fights can...well...could offer some puzzling challenges. I say could because I have been level 80 for only about five months and what I have learned about running heroics is that patience is the primary challenge. Whatever strategic decisions might be needed usually go out the door once you either find an over-geared party or become over-geared yourself. The best evidence of that is the fact that I have most of the achievements for the red protodrake and never once have I been in a PUG that deliberately set out to get those achievements. They just...happened. So unless you happen to do heroics at level they are basically /faceroll; no puzzle at all.
Nor do I really see myself living a fantasy, although that is the more appealing direction. As I mentioned in my post about improving questing the problem I have with the story is that it remains discombobulated to me. I think Larisa's point about the boss being a "celebrity" is spot on. For me, the Lich King is akin to Paris Hilton; someone who is famous for being famous although I couldn't actually tell you why. His name is on the box cover; I see his picture on the loading screen; but he has no relevance to what I do in the game outside of one or two quests. It's strange to me because as a non-raider I would think raiders would care more about the deeds of the summit bosses than us little schmucks in the trenches; after all, you guys are killing the bosses; don't you even care why? But it appears you don't.
At the level we are speaking about Warcraft is a game. I enjoy playing it. I like to explore the world; listen to the music; complete some achievement in the game to give me a feeling of accomplishment. Maybe there is a sense of a puzzling but it's the entire game universe that's a puzzle. How does the mechanics of this class work; where does this road go; how do I defeat this mob; how can I make 10,000 gold in one day. Yet there is also a sense of wonder, of being in a different space and time; of projecting myself into my character so much that when she gets whacked from behind I jump in my seat. So in that sense it's a fantasy too. So do I play for the intellectual challenge, for the imagination; neither fully and both a little bit. Let me quote that grand-papa of gaming, William Shakespeare, who had Hamlet solve a much more serious riddle with this immortal strategy: "The play's the thing." Yes, the play is the thing that reveals the consciousness of the king. I play to play; it's enough.
Larísa:
I'm torn when it comes to lore. I really am. Let's put it this way: One part of me wants to pay attention to it, wants to get involved, wants to live the story. Isn't this what playing an MMO is about? Escaping into a distant world, seeking the adventure, playing our roles in the history. But no matter how hard I try to listen, my mind starts to wander when it's time for storytelling in WoW.
The first time I saw Lord Jaraxxus, I found it a bit amusing to see that little gnomish warlock and then the huge dude incoming. But not even at our first date could I focus long enough on the dialogue to actually hear what they were talking about. Because when I raid - I raid. I don't care about stories. I care about performance. No matter what hero or anti-hero or bad guy or whatever we're going to face, my mind is somewhere else. I ask myself: am I at the right position? I double check my buffs and players I'm supposed to buff one more time, just to be sure, even though I've checked it a dozen of times before. I plan for my opening attacks. And above all - I pay full attention to the pointer, to see when it changes to a dagger, the signal for me to throw my favorite starter - mirror images. All those speeches - with or without excellent actor performances - is just a background noise. The only voice I'm listening to is the one of the raid leader and the only text that matters to me is the raid chat, the mage channel and the ranged channel.
So to be honest Euripides, I'm quite with you. Jaraxxus could as well look like a cucumber - I wouldn't notice much of a difference as long as his abilities were the same.
Unfortunately this lack of interest for in-game storytelling doesn't only appear when I'm raiding. I'm afraid there are a ton of great stories you can get through the quest lines which I've missed too. I'm reluctant to admit it, but it's very rare that I stop and read what the NPCs are trying to share with me in those let-me-tell-you-a-story-quests. Normally I click it through as quickly as possible, impatient to get to the yellow question mark and head along to the next quest. Maybe it's because of my lack of experience of game storytelling, maybe it has to do with the game mechanisms and the incentives to constantly progress our characters. Or maybe the narrative parts are rather poorly written. I just know that there is something that doesn't work. I fail to lose myself in the story of Azeroth. At the most I see a hazy version of it in the far distance.
If I'm going to become involved I have to do it outside of the game, by reading Warcraft novels. Thanks to a generous donation from Ixobelle I've read a few and I enjoyed them a lot. They haven't got Nobel prize potential - to be honest they're rather crappy written - but they tell the story about Azeroth well enough to make me interested.
Still I can't say that I listened more carefully to what Ilidan had to say in Black Temple just because I had read about him. Once I stood in front of him I looked at him and thought to myself: "hey, there's a celebrity", in the same manner as I would have looked at one of the wax figures at Madame Tussaud's. And then I went back to my normal raiding mode, thinking about what this "Final boss" would do in phase one, two and three, not giving a damned about who this guy was, what he had done and why I was fighting him.
I'm sure I would look differently at it if I was playing at a RP server. Who knows, may I will one day? But as things are now, I'm definitely not living a fantasy. I'm solving a puzzle.
Elnia:
I don't see myself as engaged in solving a puzzle or living a fantasy. I do understand the puzzling part because I have done five man heroics and some of the fights can...well...could offer some puzzling challenges. I say could because I have been level 80 for only about five months and what I have learned about running heroics is that patience is the primary challenge. Whatever strategic decisions might be needed usually go out the door once you either find an over-geared party or become over-geared yourself. The best evidence of that is the fact that I have most of the achievements for the red protodrake and never once have I been in a PUG that deliberately set out to get those achievements. They just...happened. So unless you happen to do heroics at level they are basically /faceroll; no puzzle at all.
Nor do I really see myself living a fantasy, although that is the more appealing direction. As I mentioned in my post about improving questing the problem I have with the story is that it remains discombobulated to me. I think Larisa's point about the boss being a "celebrity" is spot on. For me, the Lich King is akin to Paris Hilton; someone who is famous for being famous although I couldn't actually tell you why. His name is on the box cover; I see his picture on the loading screen; but he has no relevance to what I do in the game outside of one or two quests. It's strange to me because as a non-raider I would think raiders would care more about the deeds of the summit bosses than us little schmucks in the trenches; after all, you guys are killing the bosses; don't you even care why? But it appears you don't.
At the level we are speaking about Warcraft is a game. I enjoy playing it. I like to explore the world; listen to the music; complete some achievement in the game to give me a feeling of accomplishment. Maybe there is a sense of a puzzling but it's the entire game universe that's a puzzle. How does the mechanics of this class work; where does this road go; how do I defeat this mob; how can I make 10,000 gold in one day. Yet there is also a sense of wonder, of being in a different space and time; of projecting myself into my character so much that when she gets whacked from behind I jump in my seat. So in that sense it's a fantasy too. So do I play for the intellectual challenge, for the imagination; neither fully and both a little bit. Let me quote that grand-papa of gaming, William Shakespeare, who had Hamlet solve a much more serious riddle with this immortal strategy: "The play's the thing." Yes, the play is the thing that reveals the consciousness of the king. I play to play; it's enough.