Monday, October 12, 2009

Is the solo-friendly trend threatening the MMO idea?

Is the MMO genre evolving in the wrong direction, as it's becoming more and more oriented towards solo gaming? Yes, if you should believe the signature Longesc, who wrote a comment at Tish Tosh Tesh. It was so well put that I'll quote a huge chunk of it:
"Today gamers ask for more and more things and content to do in their GAME, but all this is not adding anything to the VIRTUAL WORLD. The social component of MMOs is receding, and I wonder if Blizzard’s latest “Guild achievements” stuff for Cataclysm is going to change that. I very much doubt that this will besuccessful if it is done in the way of “achievements” for doing this or that grindy thing or collective grinding of achievements! […] These to-do-lists bugger me a lot,personally. But this is my personal pet peeve, one does not have to do it, after all. What is much worse is that >all< (really, almost everyone) people are going for this are basically eliminated from the game, as they are busily working/grinding to Valhalla. I damn the whole genre if it cannot evolve out of this particular direction that is prevalent nowadays."

I think Longesc is quite right, and in this post I'll explain why.

From solo to group playing
When I started to play WoW in the beginning of 2007, I had no idea about what kind of world I was entering. And while I was fascinated by the avatars I met - thrilled by the thought that they were controlled by real persons, spread over all of Europe - I didn't expect or ask for them to interact much with me. I had my hands full learning to move around in the world, understanding how to use the spells, getting to know the concept of questing, gearing, levelling. Even though I stumbled upon a smallish casual guild pretty early, we were rarely online at the same time and I spent most of my time playing on my own. And I was happy with it.

As time has passed however, my interest for solo playing has decreased. After all - the NPCs, the quest models, the game mechanisms are pretty much the same. The execution - for instance the graphic artwork - may vary a bit, but the rest... I can’t help thinking sometimes that it’s only "more of the same", although at a higher level. STV tigers are traded for Nagrand clefthoofs or Sholazar rhinos.

The reason why I’m still so fascinated by WoW after +2.5 years of playing it is definitely the M as in multiplayer. It’s the interaction within this huge family of geeks that makes the game worth playing. It’s the other players – the carebears as well as the jerks - who will give you those unexpected thrills: the successes, the fails, the annoyances, the giggles. Without the social aspect, WoW wouldn’t be anything but beautiful scenery with some button clicking therapy added. It would be a distraction, not much different to playing solitaire card games or solving sudokus.

So from my point of view, I’m not happy with the development towards a more solo friendly game. Not at all.

Market driven development
I know I’m not speaking for all players – on the contrary. Of course the development is market driven. Blizzard wouldn’t change the direction of the game if they thought they’d lose customers from it. The change is just reflecting an ongoing trend in society. People want to be independent. They don’t want to make commitments and give definite promises about turning up at a certain time a certain day – not even to friends. They want to be able to switch plans in an instant if a more attractive offer comes up on the cell phone.

And it’s the same in WoW. Players want to be able to play it in small chunks, and without having to wait for someone else to party with. That’s why Hogger lost his elite label. That’s why we’re supposed to level up all on our own nowadays. That’s why they’re putting so much effort into making long lists of solo achievements, to make sure that we can spend tons of time on our own in game. The community asked for it.

The effect for a player like me though is that I can’t play the game the way I’d like to. I don’t have any real life friends playing WoW, who I can talk into coming online. I haven’t played since vanilla and hence I don’t have any huge friends list. The few I had seem to have vanished. They’ve jumped to other games, gone horde, whatever. At least they’re not there when I’m online.

Outside of the scheduled raids, I often find myself left on my own. This doesn’t stop me from trying to find a group. Last weekend I spent hours and hours in LFG trying to find a PUG for a 10-man instance, without any success. Finally I gave up and logged over to my druid alt. She is currently clearing Nagrand and had a ton of group quests in her log. So I asked in general to see of anyone of the players in the zone would be up for it. And what was the reply I got? “You can solo those quests”.

Yeah. Maybe I can solo it. Especially with a druid. But it’s not what I’m looking for!

Just a bigger console game?
In one way you can still say that WoW is a multiplayer game. After all there are many players online at the same time using the same server. However, they’re spending more and more time sitting in their own little sandboxes, building their own small castles, rather than making joint forces, building a HUGE palace together. At the most they may throw a glance at each other, benchmarking to see the worth of their own achievements.

I understand the reasons to make more solo friendly content, and I can sympathize with it, since it makes the game available to parents and others with very limited gaming time. But ultimately I’m not happy about the direction the MMO genre is currently heading. And I ask myself: when does an MMO stop to being an MMO and turn into just a bigger console game?

Thursday, October 8, 2009

Is it OK to apply to another guild while you’re still guilded?

Some players are lucky enough to find their permanent home in WoW right from the beginning. Love at first sight. A family to belong to until it’s time to say goodbye to the game. Good for them.

However, most of us will change guilds a couple of times during our wanderings through Azeroth. It isn’t always out of our own choice. Our guild may disband, transfer to another server or die off, going turning, dead and inactive and leaving us alone and abandoned. Time to move on.

But sometimes we’re initiating the change by ourselves. The guild that we joined once upon a time doesn’t correspond to what we’re looking for in the game. Maybe the guild has changed. Maybe we have changed. Maybe both. Whatever reason there is, we want to quit the relation and terminate the social contract.

The question is how to do it. Is it OK to send in applications to other guilds while you’re still guilded? Or should you leave your current guild before even thinking about contacting others?

Guild philosophy
There are different opinions about this, and I think they’re based on guild philosophy. Some people see the guild as an employer, who has hired us to do a certain task – tanking, healing, dpsing bosses, paying us with loot? Others think about it as a brethren, like the adventurers in LOTR, united by a mission, with sworn loyalty to each other and the good cause. There are guilds where the internal relations are so cold and impersonal that the guildmates could as well be NPC:s. And there are guilds where the members are closer each other than they are to their real life family and friends.

How you look upon applying to other guilds while still guilded depends on what kind of guild you are. The important thing is that the policy is clear to everyone. If you think that guild applying people are showing disloyalty and disrespect, and you’d rather kick them from the guild if you’d find out – you should make this clear from the beginning. Transparency is always a good start to prevent dissonances in the guild.

For my own part I’ve always looked upon the guilds I’ve been into as “brethren” rather than as "businesses". All guilds have been on different points on the scale of seriousness and progression, but my feelings towards them have been the same. While I wouldn’t hesitate a second to throw in applications for other jobs while still employed in real life – I’ve done it several times myself – I would never do the same in WoW.

When I left my former guild and joined my current last year, I didn’t apply before I was guildless. It’s a matter of honesty. Guild shopping while still in a guild would feel like posting pictures of me at a dating website, regardless of the fact that I’m married, just to see if I could find myself a better husband.

Doing it the right way
I can’t help wondering a bit about what makes people apply to other guilds behind the back of their current one. While there is a good reason to hang on to your current job in real life – it’s easier to get a job if you already have one, unemployment is frowned upon by many employers – I’ve never seen that attitude in WoW. On the contrary. If someone applied to my guild, being guildless, and could give good reasons why they’d left their old guild to look for something else, they would get my respect for it.

The only reason I can think of is character progression and gearing. As long as the guild gives you access to more upgrades than pugging would, you may be better off hanging around, keeping improving your character and your chances to get the spot in the guild of your dreams. But it’s definitely not the way I would do it.

So, from my point of view, is it ever appropriate to apply to other guilds while guilded? Yes, it is, provided that you’ve agreed with your guild to have an “open relationship”. It could be stated in the guild policy, but it could also be the outcome of a discussion with the management. If you’re unhappy with the current situation, the first natural step should be to talk with the officers about it. If you still think you’d be better off moving on to another guild, you shouldn’t count on that this will render you an instant guildkick. It could be a win-win situation where you could stay in the guild, helping it to progress and giving it some more time to find a replacement, until you’ve found your new home. If you handle it like this, you’re likely to leave with good references and the blessing of your former guild.

And isn’t that just SO much better than sneaking out through the backdoor?

Wednesday, October 7, 2009

How I almost became a game reviewer

A little while ago I got a letter from someone working for Electronic Arts. They were about to launch some game called Dragon Age Origins in a couple of months and the writer offered me a free copy of it if I wanted to write a review.

I looked at the e-mail suspiciously. Thes ender address hadn’t got anything to do with the game in question. Was it some sort of setup, someone trying to install spyware on my computer to sneak into my WoW account?

After a little bit of research I decided that the letter probably was for real. I had never ever heard of the game, but it did exist and they had some flashy website marketing it with trailers and pictures. For a second I felt a little bit flattered. They wanted Larísa’s view on this? They thought that this innkeeper somehow could have an influence on the reception of their upcoming launch in the gaming community? Wow.

But it didn’t take long before my inherent Jante Law instincts were triggered and I told myself: “I've already seen a few mentionings about this game on other blogs. They’ve probably spammed the whole goddamn Blogosphere with their offer. They have picked MMO blogs as one of many channels on their marketing plan and they send this letter to any address that remotely can be associated to blogging in the hope to get the buzz out. Cleaver. But I shouldn’t believe for a second that I’m a special, chosen one.”

Qualifications for reviewing
The next question coming up in my mind was of course: should I accept the offer and ask for a free copy? And I’m still not quite done with it.

It’s not that I’m not familiar with the concept of getting copies in advance in order to write reviews. When I worked at a newspaper I wrote a lot of reviews, never about games of course, but on books, especially novels. It was all very uncomplicated. I was an independent journalist (at least I wanted to think so) and I wrote in an unbiased way what I thought about them. Most of the time I was a very goodhearted, kind critic to be honest, since I focused on reading and writing about books that I thought would interest me. The stuff I didn't like, I usually ignored.

But this case is different. The Pink Pigtail Inn isn’t a journalistic product. It’s a personal blog, without any ambitions to be objective, accurate, covering all sides. And what troubles me even more is: am I really qualified for writing a review? Admittedly I didn’t have any degree in literature and still managed to write decent book reviews. But at least I had a broad background of reading. If you look at my experience from gaming, it’s thin to say the least.

Could a person who has played Lemmings, a few hours of Civilization and WAY too many hours of WoW have anything relevant at all to say about Dragon Age Origins? As far as I’m concerned I don’t even know how to play it! It appears to me that it’s a solo game rather than an MMO, but I’m not entirely certain about it.

Maybe you could argue that there is a certain refreshing quality when you write about games from a noob perspective. I can easily describe how this game would be experienced by someone who’s coming into it with completely fresh eyes. And there could be a point in this if they’re aiming to reach a new audience, which lacks pervious gaming experience.

But on the whole I don’t think it would work out, especially not as consumer information. To be able to grade a game and look how it performs in different aspects, you need to have something to benchmark it against – apart from WoW.

Thanks but no thanks
The letter is still in my inbox, and at the moment I have no plans on accepting the offer. The main reason is that the time I can set aside for gaming is limited, and my obligations in WoW when it comes to raiding will always have priority. I can’t see how I possibly could get this into my schedule if I want to make a serious job as a reviewer. And besides: The PPI is and will remain a blog with a distinct WoW focus.

So it will probably end up in a: “Thanks for asking, but no thanks. I don’t feel qualified to make reviews about games.”

Unless someone else can come up with a very good reason to accept the offer.

Tuesday, October 6, 2009

Hard mode excitement and an “I’m a noob moment”

This weekend we finally killed Hodir. Or rather: brought him back to his senses, if I’ve got the story right. To be fair, we’ve done it many times before, but this was the first time we did it in hard mode. And that’s quite a different thing.

Level of happiness
I know the player base is split in their views about the concept of hard modes. Some players couldn’t care less, thinking that Blizzard is cheating. They would rather have new encounters, harder bosses which put up proper resistance from the beginning. Doing the same thing over again with just a bit more of health, more damage taken or lesser time available doesn’t give enough variety to be pleased.

Personally I’m of the opposite view though. It’s a cleaver way to make sure that most players have a fair chance to have a ride at most of the attractions in the amusement park, while at the same time offering some real challenge for players who enjoy the process and efforts of progressive raiding. There’s no way that Blizzard can keep every single player happy about their decisions, since our wishes are so disparate. Hard mode is a compromise, and a pretty good one.

So, “killing” a boss we’ve killed before, but in a new way, how does it count on the scale of experienced raiding pleasure? Very high actually, much higher than I would have expected. There is a distinct correlation between how much effort an encounter requires and what level of happiness I reach when we succeed.

The new bosses in ToC may offer better loot, but they won’t offer the same “kill kick”, at least not in normal mode. When we downed them as they arrived, one new every week, it didn’t feel much like progress, more like “meh”, was that all there was to it? They lacked the genuine flavour of a first kill, a flavour that Hodir had, even though this was far from the first time we saw him go down.

Mental blockage
Of course the sweetness of this kill was increased by the fact that I’ve had (and still have to be honest) so much trouble with the execution of this encounter for my own part. Moving around while casting has never been my strong side. I’ve got some seriously bad habits and badly chosen key bindings, which will take a long time to change, if it’s even doable at all.

Hodir is the ultimate moving fight, and there have been nights when I’ve literally been crying after the raid, shreading real tears out of pure frustration over my own shortcomings. There’s no way you can escape the hard facts from the wws chart, mercilessly showing that you’re doing about half the damage you’re supposed to do as a mage, barely above the tanks. “Will Adrenaline EVER be able to do this boss as long as they’re dragging around Larísa in the raid” is a question I’ve asked myself more than once. And obviously the answer was: Yes. And at least for the kill attempt, it seemed as if did a fair amount of damage and wasn’t dragged at all, if the Recount report someone whispered to me was correct. This gives me hope. Maybe I can finally overcome my mental blockage about this guy and move ahead from now?

The raid moved ahead anyway. Hodir is behind us and our eyes are now fixed on our next hard mode targets: Thorim and Freya. (Steelbreaker and XT already done). Once again we’re on a countdown timer, since the news arrived last week about Icecrown incoming in a not too far distant future. Will we be able to see Algalon before it arrives and our focus inevitably will be drawn towards the new raid content?

Still high on the spirit from a good progression night I can’t say anything but: yes!

Anything is possible.

PS The night wasn’t all about success. I also contained one of those “I’m a noob moments”, so embarrassing that I have to share it with you to get it out of my system. It was at 19.59, one minute from our official raid start and we were all assembled, just about to buff up. I hurried to throw up a mage table before my fellow mage had got a chance to do the same. After all my biscuits taste better than his, right? It was just this thing that I didn’t make any mage table at all. I did a portal to Dalaran, which looks exactly the same. A second later, there was a “WTF”, and a couple of players were FAR out of range for any buffing whatsoever. And of course we didn’t have any warlock in the raid. You could almost think that it was an evil prank from me, but I’m afraid it wasn’t. Just a miss click. A very unfortunate one.

/blush

Monday, October 5, 2009

A look at Blizzard’s new website

A couple of days ago Blizzard launched a new corporate website. While the looks are fine – bluish, shiny, polished, better looking than the WoW community site, I wasn’t equally impressed by the content. I don’t think it’s to ask too much to expect a website to be fresh and up-to-date at the point of its launch.

Take Blizzard Insider for instance, the official newsletter. The last issue published is from March. Not exactly what you could expect. The podcast is slightly better, but is still dated July, when the discussion was about the new Coliseum instance. You would have expected another one to come out by now, marketing Cataclysm.

The truth is that if you want to keep yourself updated about game changes you’re way better off listening to fan podcasts such as WoW Insider Show and Twisted Nether.

Another embarrassing corner of the site is the press center. The last press release is dated July 22. Seriously, hasn’t anything of importance happened since then? Like… Blizzcon? Expansion plans? There probably were press releases included in the mega sized press kit (300 mb), which I really don’t bother to upload to my computer. But those releases should have been published straight off as well, for easy access and the possibility to find it in searches.

Mission statement
However: there is one part of the corporate site that melts my heart and makes me forgive the flaws and that is the mission statement of Blizzard: “Dedicated to creating the most epic entertainment experiences...ever.”

This beautiful declaration is followed by eight core values, the “principles and beliefs that have guided our company throughout the years. These values are reflected in employees' decisions and actions every day”, to use Blizzard’s words.

I’ve seen quite a few documents of this kind during my years as employed in different organisations. Usually I find them boring, vague and so unspecific that they could relate to any kind of business. Because of this they’re rather useless. There’s nothing that connects them to your work day and the different sorts of issues you come across in your job. You know the drill. “Service”. “Trust”. “Innovation”. “Responsibility”. Yada, yada, yada.

The core values of Blizzard are a bit different. They’re more direct and I could vividly imagine that they actually have an influence on the company culture and eventually also at the direction they’re taking in their decision making.

I like every one of those values and I suggest you read it for yourself. I’ll give two of my favourites as a sample.
”Commit To Quality

“Blizzard polish” doesn’t just refer to our gameplay experiences, but to every aspect of our jobs. We approach each task carefully and seriously. We seek honest feedback and use it to improve the quality of our work. At the end of the day, most players won’t remember whether the game was late -- only whether it was great.”

Reading this I feel bad about the constant craving for patches from the community: “OMFG why don’t they give us Icecrown NOW, we’re bored!” Actually I’m rather happy if they’re a bit slow and take their time to finish new content. I really don’t want Blizzard to compromise with this core value – which actually is rather brave and unusual in a world where the product lifecycles seem to spin faster and faster.

And here is my number one:
“Embrace your inner geek

Everyone here is a geek at heart. Cutting-edge technology, comic books, science fiction, top-end video cards, action figures with the kung-fu grip…. Whatever it is they’re passionate about, it matters that each employee embraces it! Their unique enthusiasm helps to shape the fun, creative culture that is Blizzard Entertainment.”
Seriously. A company which encourages geekiness and expects their employees to be “geeks at heart”, can you do anything but love it?

Dear Blizzard. Your corporate website definitely has some flaws, but as long as you keep embracing your inner geeks you can rest assured that I’ll remain a fan girl.

Friday, October 2, 2009

Tickled Pink: Should Ghostcrawler become a ghost?

As you probably know, the Lead Systems Designer for Warcraft has been a regular presence on the forums for at least a year. Recently, he stated he was going to leave the forums because he felt that his active participation was doing more harm than good. Even more recently, he wrote to make it clear that he wasn't leaving entirely, only being more choosy about his participation. Are you Tickled Pink with this situation? Tell us in the comments.

Elnia

Frankly, the whole situation has developed into a negative public relations experience for Blizzard. I agree that Ghostcrawler has done a great job of acting as liaison for the company. But the hue and cry that greeted his initial announcement reveals the chaos going on at Blizzard.

One of the most fundamental principles of management is that you never let a person become identified with or essential to a position. Everyone is replaceable. Effective organizations are run as systems. That doesn't mean that they are uncaring or unfeeling; it doesn't mean inflexibility. But it does mean that if someone dropped dead tomorrow someone else should be able to step in and take over with little or no loss of core performance. Actors know well how being identified with a famous role can destroy their career; it's called being typecast. When an employee becomes closely identified with a position it came be difficult, if not impossible, for anyone to replace them. Experience shows that whatever the short term benefit of having that "special person" in a job it's not worth the long-run damage.

The real problem is that Ghostcrawler has done his job too well. There was such a hunger among the fan base for someone, anyone, to communicate to them the underlying rationale and philosophies of the developers that Ghostcrawler has become a celebrity. When WoW.com did their tee shirt spoof "Ghostcrawler promised me a pony" the demand for the shirts was so heavy they simply posted the graphics file online so that people could make their own. One only needs to do a Google Image search for 'Ghostcrawler' to see the problem.

He's an employee. It's very bad when you middle management employees are showing up in Google search results.

If I were Ghostcrawler's boss at Blizzard I'd pull out the ban hammer and use it on him. The role of being the developer spokesman has turned into a role much larger than what anybody thought. Right now, intentional or not, this has become a situation about Ghostcrawler. The focus should be on Blizzard. It needs to be clear that while a developer liaison speaks for the developers it's Blizzard the company that is doing it as part of its customer service and/or community relations effort. This perspective has been lost.

Once a situation becomes about what's best for one person and not what's best for the team something has gone seriously awry. Someone high in the company needs to step in and clean up. It's time for someone else to do the job.

Larisa:


Oh, I’m tickled by Ghostcrawler. But my position is quite the opposite of Elnia’s.

In my view this guy, or should I rather say phenomena, is everything a PR manager could wish for. How many companies and organizations don’t try to give their brand a human face, to reach out to the audience, to communicate? And how many of those don’t fail since the assigned person clearly lacks charisma, talent and a genuine interest for the task?


Ghostcrawler has all of this – and above all – he’s got a persona that the audience can identify with. While the costume dressed top-managers of Blizzard-Activision would turn off the target audience whenever they appeared (everyone thinking: “they’re only in it for the profit”), Ghostcrawler has the opposite effect. He shows up slightly overweight, a little bit geeky, in some badly fitting out-of-fashion t-shirt. He could easily come up in the how-I-look-in-real-life thread on our guild forum. There’s no doubt that he’s “one of us”.


What adds to his credibility is his writing style, which has a flavour of authenticity. Even if his texts may have passed under the eyes of a PR person, it isn’t obvious; they aren’t overly polished or diplomatic until boredom. You get the feeling that he writes whatever comes to his mind. He’s sharing his personal views, sometimes with a spice of humour and a little bit of edge. While making a clear border of how much the community can expect to influence the game (we don’t always know our own best), Ghostcrawler also displays a genuine interest in what we have to say, as long as we express our views in an intelligent, non-insulting manner.


He is performing an act of balance, where every single comma he utters may be discussed and analyzed. And he’s doing it excellently.


In short: Ghostcrawler is a gem. He means far more than Ozzy Osbourne for the promotion of WoW and I wouldn’t be surprised if the marketing specialists at Blizzard took part in the decision to let him become a spokesman. For what I know it could even been on their initiative, to make sure that Blizzard wouldn’t appear too distant and anonymous to their customer base.


But what about the danger of depending on one person that Elnia warns for? Well, I wouldn’t worry too much about it. Ghostcrawler isn’t the only celebrity at Blizzard, not the only employee who players know by name. And if he one day would find another employer and leave, I’m pretty sure they would scan their human resources and see if they could find someone willing to take his dropped mantle.


I can’t help wondering though why he’s called by his nickname and not by his real name. Is it for security reasons only? Tradition? Actually it opens up for new possibilities. I come think about the comic series The Phantom, who is said to be “immortal”, but in fact is a persona, taken by several different persons.


What if there would appear a new Ghostcrawler the day when the current one has had enough and left the scene? Just hand over the t-shirt, make sure he’s got the right body shape and send him out on his mission.


Ghostcrawler – the ghost that never dies. It isn’t likely to happen, but I must admit that the thought tickles me.

Thursday, October 1, 2009

Defining 'Fair' in Loot Distrubution

For the first time playing Warcraft, doing hundreds of PUGs, I was involved in my first real piece of loot drama.

It was a true pick up group with none of the players knowing each other before hand. We were doing the Coren Direbrew daily. What happened is that both the Brewfast Ram and the Direbrew remote dropped. We all agreed to roll 'need' on these two items, except two of us. I passed on the remote because I already had it; our party leader passed on both items because she already had them.

As you can see below, the same person won them both with an identical roll of 93! Some luck, huh.





This luck did not sit well with our group leader who insisted that it wasn't 'fair'. She told the person who won the two items to give the remote to the second highest roller. A discussion ensued, which I did not take part in, over whether this was fair or not. In the end, the person who won both the loot drops gave the remote to the second highest roller, which happened to be our tank. I didn't say anything because the result didn't effect me.

But even as the discussion was going on I was bothered by the idea that giving the remote to the second highest roller was 'fair'. It bugs me still.

Typically my response to loot dramas is that the party members should decide on the loot rules before hand. But the loot from Coren Direbrew is unique in the sense that both the remote and the ram are vanity items. It's not gear. The Direbrew event is also unusual because it is the one time in game where the members group up to increase the party's chance of seeing the loot. Everyone can summon him once a day so there are five chances for the party to see the loot.

Further, both of the ram and the remote are rare drops. Wowhead estimates the remote dropping 4% of the time and the ram dropping 1.6% of the time. A fight where both of them drop is extremely rare. To have a fight where both of them drop and the same person wins both is extraordinarily rare. And the odds of the same person winning with the exact same roll are out of sight.

So I can forgive our party for not discussing the loot rules before hand because frankly it would have never occurred to me that that this situation would come up.

To me, the person who won both the items just got lucky. Extremely lucky. I don't think it was fair to ask him to give them up. On the other hand, we all pitched in our summons to to make the party work. There is a sense in which it was fairer for that loot to be distributed among all the party; one person didn't 'hog' all the good stuff.

I do wonder though what would have been the reaction of our team if our lucky fellow had won both items on two separate fights. Certainly no one would have complained if it had happened on two separate days (with two different groups). After all, if our dear leader didn't win her mount and her remote in the same fight then it must have been under one of the other scenarios. Why does the fact that the drop happened in the same fight make it any different than if it were two separate fights or two separate groups.

Our lucky fellow still has his ram; I'm sure he's happy about that. But I can't help but think that it was he who got the raw deal. He won both rolls fair and square. If I had been in his position I don't think I would have given up the remote.