"Today gamers ask for more and more things and content to do in their GAME, but all this is not adding anything to the VIRTUAL WORLD. The social component of MMOs is receding, and I wonder if Blizzard’s latest “Guild achievements” stuff for Cataclysm is going to change that. I very much doubt that this will besuccessful if it is done in the way of “achievements” for doing this or that grindy thing or collective grinding of achievements! […] These to-do-lists bugger me a lot,personally. But this is my personal pet peeve, one does not have to do it, after all. What is much worse is that >all< (really, almost everyone) people are going for this are basically eliminated from the game, as they are busily working/grinding to Valhalla. I damn the whole genre if it cannot evolve out of this particular direction that is prevalent nowadays."
When I started to play WoW in the beginning of 2007, I had no idea about what kind of world I was entering. And while I was fascinated by the avatars I met - thrilled by the thought that they were controlled by real persons, spread over all of Europe - I didn't expect or ask for them to interact much with me. I had my hands full learning to move around in the world, understanding how to use the spells, getting to know the concept of questing, gearing, levelling. Even though I stumbled upon a smallish casual guild pretty early, we were rarely online at the same time and I spent most of my time playing on my own. And I was happy with it.
As time has passed however, my interest for solo playing has decreased. After all - the NPCs, the quest models, the game mechanisms are pretty much the same. The execution - for instance the graphic artwork - may vary a bit, but the rest... I can’t help thinking sometimes that it’s only "more of the same", although at a higher level. STV tigers are traded for Nagrand clefthoofs or Sholazar rhinos.
The reason why I’m still so fascinated by WoW after +2.5 years of playing it is definitely the M as in multiplayer. It’s the interaction within this huge family of geeks that makes the game worth playing. It’s the other players – the carebears as well as the jerks - who will give you those unexpected thrills: the successes, the fails, the annoyances, the giggles. Without the social aspect, WoW wouldn’t be anything but beautiful scenery with some button clicking therapy added. It would be a distraction, not much different to playing solitaire card games or solving sudokus.
So from my point of view, I’m not happy with the development towards a more solo friendly game. Not at all.
Market driven development
I know I’m not speaking for all players – on the contrary. Of course the development is market driven. Blizzard wouldn’t change the direction of the game if they thought they’d lose customers from it. The change is just reflecting an ongoing trend in society. People want to be independent. They don’t want to make commitments and give definite promises about turning up at a certain time a certain day – not even to friends. They want to be able to switch plans in an instant if a more attractive offer comes up on the cell phone.
And it’s the same in WoW. Players want to be able to play it in small chunks, and without having to wait for someone else to party with. That’s why Hogger lost his elite label. That’s why we’re supposed to level up all on our own nowadays. That’s why they’re putting so much effort into making long lists of solo achievements, to make sure that we can spend tons of time on our own in game. The community asked for it.
The effect for a player like me though is that I can’t play the game the way I’d like to. I don’t have any real life friends playing WoW, who I can talk into coming online. I haven’t played since vanilla and hence I don’t have any huge friends list. The few I had seem to have vanished. They’ve jumped to other games, gone horde, whatever. At least they’re not there when I’m online.
Outside of the scheduled raids, I often find myself left on my own. This doesn’t stop me from trying to find a group. Last weekend I spent hours and hours in LFG trying to find a PUG for a 10-man instance, without any success. Finally I gave up and logged over to my druid alt. She is currently clearing Nagrand and had a ton of group quests in her log. So I asked in general to see of anyone of the players in the zone would be up for it. And what was the reply I got? “You can solo those quests”.
Yeah. Maybe I can solo it. Especially with a druid. But it’s not what I’m looking for!
Just a bigger console game?
In one way you can still say that WoW is a multiplayer game. After all there are many players online at the same time using the same server. However, they’re spending more and more time sitting in their own little sandboxes, building their own small castles, rather than making joint forces, building a HUGE palace together. At the most they may throw a glance at each other, benchmarking to see the worth of their own achievements.
I understand the reasons to make more solo friendly content, and I can sympathize with it, since it makes the game available to parents and others with very limited gaming time. But ultimately I’m not happy about the direction the MMO genre is currently heading. And I ask myself: when does an MMO stop to being an MMO and turn into just a bigger console game?
