The exclamation came from a guildie of mine as we were discussing the upcoming possibility to transform your character into an equivalent one on the horde side.
His suggestion was that a forsaken who didn’t like what the apothecaries did at Wrathgate should be able to jump to the Alliance side, as well as an orc “sick and tired of Garrosh whining and nerd raging like a lil kid”. For his own part he wouldn’t mind joining the horde as a human, since he really hated Wrynn.
What I had expected
I’m not quite as dedicated to lore as my guild mate is, so it’s not a huge motivator for me to play either on the alliance or the horde side. But still I find his idea attractive.
As a matter of fact, I had actually expected the faction changes to work exactly this way when I first heard about the concept. In my world, I would be able to join the horde as Larísa, the gnome.
Soon enough I realized the truth. The faction change isn’t about changing faction of your toon at all. It’s about killing your character, letting it crumble in front of your eyes, and then bring over the leftovers – the gear, the reputations and the achievements to a newly created character which starts at the max level. If I did this, the new character wouldn’t have anything to do with Larísa (apart from the name, if I managed to keep it). I couldn’t possibly think of it as a Larísa in disguise, who had transformed from a larvae to a butterfly. I would rather imagine it to be similar to buying a character at e-bay. They’re geared well enough, but there’s something missing: a solid background history, a lifetime of experiences, all those things which bring a character into life.
What I would suggest
Without considering the possible problems in programming and game design conflicts that may occur, I would like to see another design of faction changes: the possibility to keep your character as it is when it comes to race and looks, and only switching faction.
This shouldn’t be available to anyone who randomly gets the idea that this would be a fun thing to do. There is a point in keeping a certain distinction between the Horde and Alliance factions; if it messes up too much it will end up everything looking about the same, which is not what I desire. Because of this I would like to see it restricted, making it something you definitely would think about twice before trying.
You shouldn’t be able to buy it, not for 30$, not for 300$. The only way to get it would be to put in an insane amount of effort in game, something that made “insane in the membrane” look like a piece of cake.
Think about how you could switch between Aldor and Scryer once upon a time. A pink pigtail gnome who died to join the ranks of the Horde for whatever reason should be able to do so, but of course she would have to proof her reliability to gain the trust of the former enemies. Preferably it would take more than just turning in items (if you mention basilisk eyes to someone who’s switched faction in Shattrath they get something wild in their eyes). No, ideally, the faction transfer would contain a ton of questing, equivalent of the effort you make when you bring up a character from 1 to 80. This would make sense from a RP perspective, and it would also make you acquainted to the areas and lore of the opposite faction.
Pros and cons
I'm pretty certain there are some problems that would follow with my suggested faction change mechanism. Apart from the risk that it would become too popular, erasing the character and atmosphere of Horde vs Alliance, I can imagine that it especially would cause some trouble in PvP.
If you're a horde player who is used to look out for those annoying little pigtailed gnomes bouncing around in the battleground, I imagine it will be somewhat hard to get used to the idea that this little rat actually is a friend that you should heal rather than tear into pieces and stomping into the ground.. And the other way around: if I see a tauren going my way, my first idea is to try to kill him, my second is to flee the field, if he seems to be too much to me to fight. I would have to look twice - at a minimum - to realize that we're on the same side.
But there's also much to win from it. As mentioned before, it would allow us to keep our beloved characters, who we have invested so much time and effort and emotions into, even if we'd like to see "the other side". It would also give an interesting addition to the role playing, storytelling side of WoW. The story of the "traitor" who dares to cross traditional borders out of passion or personal believes is an old one and it presents a lot of potential conflicts that could be interesting to explore. Think of Mr Worf in Star Trek TNG and his struggles to deal with his klingon heritage!
Another good thing about a true faction change that it would offer players who've "been everywhere and done everything" a new challenge, a worthy achievement with a really cool reward. Who wouldn't want to be the first pink pigtailed gnome to become a Horde soldier, making everyone turn their heads in Orgrimmar? It would certainly be worth a reputation grind in a scale we've never seen before.